Archetypes of Gamification: Analysis of mHealth Apps

Following the proliferation of smartphones and other smart devices into people’s everyday lives during the last decade, mobile application stores provide users with a plethora of different health-related mobile applications (mHealth apps). In such mHealth apps, gamification presents itself as a promising approach to increase...

The Esports Research Network (ERN) is here!

Esports, or competitive video gaming, is a major global phenomenon (est. revenue at $1.1bn, audience at 495m) that has developed from the internet cafes of the 90’s into a billion dollar industry that fills some of the largest stadiums in the world; there have even...

Doctoral Researcher (Playful Smart Clothing Design or Smart Textile Development), 2 positions

Gamification Group (GG) and Intelligent Clothing Group (ICG) are together hiring two doctoral students for the following positions (Apply): 1) Playful Smart Clothing Design (mainly positioned in GG) 2) Smart Textile Development (mainly positioned in ICG) Research in both positions is related to the ”Clothing-Integrated Interface (ClothFace) and Applications”...

What is esports betting?

As with almost every aspect of daily life, the global coronavirus pandemic caused massive disruption to the professional sporting calendar; it is only within the last few days and weeks that competitive play has begun to return, albeit in fits and starts. The suspension of...