New Book: Ludosemiotica

We all know what  "play" is, or at least we think we do. But, in fact, how does this indispensable cultural device really work? What does it mean "to play"? And what interpretative and communicative operations does it involve? Today, while our culture appears to be...

Jurassic Tampere

In December 2019 the peaceful city of Tampere, Finland, was invaded by hundreds of dinosaurs. Small, brightly coloured rubber toy dinosaurs, to be exact. This was part of Jurassic Tampere an urban toyification activity organised as part of the ReClaim project. Why bringing toys in the...

ROOK! Playful data visualization for air quality

Rook is playful data visualization device aiming at the dissemination of air quality data, developed by Gamification Group member Mattia Thibault and Artur Cordeiro, in partnership with Waag, and with the collaboration of Yuri Alexsander, Mar Escarrabill, Luis Rodil Fernandez and Jéssyca Rios (full credits...

Critical Playable Cities

Cities are spaces permeated by constant tension and conflict, as inhabitants define and redefine them, while going about their daily living. Citizens, institutions, governments and businesses all compete for the possibility of writing the city, of modifying its forms and uses, of engraving themselves in...

CFP: Gamification @ 53rd Annual Hawaii International Conference on System Sciences (HICSS 2020)

Part of the “Decision Analytics, Mobile Services, and Service Science” – track 53rd annual Hawaii International Conference on System Sciences HICSS 7-10 January 2020 | Grand Wailea, Maui Important dates:  June 15: Submissions deadline August 17: Notification sent to authors September 4: Revision deadline September 10: Final acceptance notifications sent to authors September 22: Deadline for authors to...

ReClaim is on Facebook!

ReClaim has a rather active Facebook page, used for sharing information about the project, but also news, calls for papers and interesting reading dealing with urban play and gamification!...