Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

Image Source: http://www.gamification.it/tag/componenti/ Many of the systems and services we now employ in our daily life are being designed using motivational designs. Motivational designs are designs that aim to help users reach their goals via motivational enforcement. They encourage users, show them their achievement as well as nudge...

Design gamification — A method for engineering gamified software

Image source: https://www.pulselearning.com/blog/gamification-is-all-the-rage/ Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines...

CFP: Gamification @ 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS 2019)

Part of the “Decision Analytics, Mobile Services, and Service Science” - track 52nd annual Hawaii International Conference on System Sciences HICSS January 8-11, 2019 | Grand Waile, Maui     Important dates:  June 15: Submissions deadline August 17: Notification sent to authors September 4: Revision deadline September 10: Final acceptance notifications sent to authors September 22: Deadline for authors to...

GamiFIN 2018 Call for Papers is open!

Gamification Group is pleased to inform that the 2nd international GamiFIN conference will take place in 2018 in Pori, Finland! The first GamiFIN conference in 2017 brought together scholars and practitioners on various fields related to gamification. The proceedings of GamiFIN 2017 are available online:...