Researcher / Doctoral Researcher / Postdoctoral Research Fellow (Social VR: tactility, embodiment, psychophysiology) 1-3 positions

Tampere University and Tampere University of Applied Sciences create a unique environment for multidisciplinary, inspirational and high-impact research and education. Our universities community has its competitive edges in technology, health and society www.tuni.fi/en Gamification Group (GG) at Faculty of information Technology and Communication Sciences, Tampere University (headed...

Postdoctoral Research Fellow/Researcher/Doctoral Researcher (Gamification, Games, Extended Reality, Human-Computer Interaction) in Flagship Forest-Human-Machine Interplay (UNITE), 4-6 positions

Tampere University and Tampere University of Applied Sciences create a unique environment for multidisciplinary, inspirational and high-impact research and education. Our universities community has its competitive edges in technology, health and society www.tuni.fi/en The openings are positioned in the Forest-Human-Machine Interplay (UNITE) Flagship’s work package on Gameful...

CALL FOR PAPERS: “MIXED, AUGMENTED AND VIRTUAL REALITY: SERVICES AND APPLICATIONS” AT THE 55TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES

  INVITATION TO SUBMIT ARTICLES TO MINITRACK: “MIXED, AUGMENTED AND VIRTUAL REALITY: SERVICES AND APPLICATIONS” | 55TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS 2022) | TRACK: “Decision Analytics and Service Science” | 55TH annual Hawaii International Conference on System Sciences HICSS: January 4-7, 2022 @ Grand Hyatt, Kauai, Hawaii === Virtual reality (VR),...

Gamification Group in 54th Hawaii International Conference on System Science with collaborations in 6 papers and 4 tracks

The year has started with great news for us! Gamification Group in 54th Hawaii International Conference on System Science (HICSS) represents with collaborations in 6 papers and 4 tracks, e.g. in the areas of XR and gamification: Papers: Bujić, M., Xi, N., & Hamari, J. (2021). Emotional...

Getting Healthy by Catching Them All: A Study on the Relationship between Player Orientations and Perceived Health Benefits in an Augmented Reality Game

Augmented Reality (AR) refers to the interactive coexistence of computer generated assets within the physical reality [4]. Such coexistence creates a unique opportunity in video games scenery, especially by altering the traditional way of playing video games. One of the earliest examples of the mobile...

Immersive Final Report

Click here to access the permanent Tampere University repository for the report. Download the report directly here: Immersive Final Report Virtual and augmented reality technologies have moved from being regarded as esoteric technological curiosities to being increasingly considered a part of everyday life. While these technologies have...

Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing

Image Source During the past decade, advances in modern information and communication technologies have enabled novel forms of economic coordination of under-utilized resources be it human capital, information goods, material goods, or even funding. Perhaps the most noteworthy Internet-based developments that have made resource coordination more...