How is Gamification perceived at the work-floors?

Recently, gamification has been increasingly researched and applied in many occupational environments, including those related to the production and distribution of goods around the globe. Existing research on gamification at these work-floor operations has mainly focused on its application towards enhancing employee efficiency and competence,...

Postdoctoral Research Fellow/Researcher/Doctoral Researcher (Gamification, Games, Extended Reality, Human-Computer Interaction) in Flagship Forest-Human-Machine Interplay (UNITE), 4-6 positions

Tampere University and Tampere University of Applied Sciences create a unique environment for multidisciplinary, inspirational and high-impact research and education. Our universities community has its competitive edges in technology, health and society www.tuni.fi/en The openings are positioned in the Forest-Human-Machine Interplay (UNITE) Flagship’s work package on Gameful...

CALL FOR PAPERS: “MIXED, AUGMENTED AND VIRTUAL REALITY: SERVICES AND APPLICATIONS” AT THE 55TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES

  INVITATION TO SUBMIT ARTICLES TO MINITRACK: “MIXED, AUGMENTED AND VIRTUAL REALITY: SERVICES AND APPLICATIONS” | 55TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS 2022) | TRACK: “Decision Analytics and Service Science” | 55TH annual Hawaii International Conference on System Sciences HICSS: January 4-7, 2022 @ Grand Hyatt, Kauai, Hawaii === Virtual reality (VR),...

Call for Papers: Engaging Governance at the 55th Hawaii International Conference on System Sciences

  CFP | Engaging Governance | 55th HICSS 2022 conference | fastracks Internet Research (IF 3.8) and | AIS Transactions on Human-Computer Interaction | Deadline June 15 2021 Link to full CFP: https://lobnahassan.com/2021/03/08/engaging-governance-minitrack-hicss2022/   === Engaging Governance track Part of the “Digital Government” – track 55th annual Hawaii International Conference...