Avatar Customisation and Empowerment in VR Collaboration – A New Study on Self-Representation and Self-Perception

In a newly published article in New Media & Society, we investigated how the ability to customise avatars in social immersive virtual reality (VR) affects users’ self-perceptions during collaborative tasks. The study, titled “Virtually Better: Multi-user Experiment on Avatar Self-representation, Self-discrepancies, Avatar Style and Self-perceptions...

CALL FOR PAPERS: Game-based learning minitrack in the Hawaii International Conference on System Sciences (HICSS’ 2026)

Submit your paper Game-Based Learning (GBL) is an evolving field that integrates game elements, mechanics, and principles into education and training to enhance students’ experience and learning outcomes. As digital learning landscapes rapidly expand, GBL continues to evolve, incorporating cutting-edge technologies such as artificial intelligence (AI),...