CFP: Streaming Media in Entertainment @ 54th Annual Hawaii International Conference on System Sciences (HICSS 2021)

Part of the “Digital and Social Media” – track 54th annual Hawaii International Conference on System Sciences HICSS January 5-8, 2021 | Grand Hyatt, Kauai Important dates: July 15: Papers due August 23: Notification to authors September 4: Revision due for papers accepted with mandatory changes September 11: Notifications to authors of revised papers September 22: Final manuscripts...

CFP: Gamification @ 54th Annual Hawaii International Conference on System Sciences (HICSS 2021)

Part of the “Decision Analytics, Mobile Services, and Service Science” – track 54th annual Hawaii International Conference on System Sciences HICSS January 5-8, 2021 | Grand Hyatt, Kauai Important dates: July 15: Papers due August 23: Notification to authors September 4: Revision due for papers accepted with mandatory changes September 11: Notifications to authors of revised...

CFP: Engaging Governance @ 54th Annual Hawaii International Conference on System Sciences (HICSS 2021)

Part of the “Digital Government” – track 54th annual Hawaii International Conference on System Sciences HICSS January 5-8, 2021 | Grand Hyatt, Kauai Important dates: July 15: Papers due August 23: Notification to authors September 4: Revision due for papers accepted with mandatory changes September 11: Notifications to authors of revised papers September 22: Final manuscripts due October 1: Registration...

Jurassic Tampere

In December 2019 the peaceful city of Tampere, Finland, was invaded by hundreds of dinosaurs. Small, brightly coloured rubber toy dinosaurs, to be exact. This was part of Jurassic Tampere an urban toyification activity organised as part of the ReClaim project. Why bringing toys in the...

“How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification” receives ISSIP-IBM-CBA-JST-CISCO Student Paper Award for “Best Industry Studies Paper” at HICSS 53

Cooperation and altruistic action are key prosocial behaviors in our society and pivotal for a number of desirable outcomes, such as engagement in charitable work, social support, increased cohesion as well as increased productivity within teams and better organizational performance [11][17][18][27]. It seems therefore evident...

ROOK! Playful data visualization for air quality

Rook is playful data visualization device aiming at the dissemination of air quality data, developed by Gamification Group member Mattia Thibault and Artur Cordeiro, in partnership with Waag, and with the collaboration of Yuri Alexsander, Mar Escarrabill, Luis Rodil Fernandez and Jéssyca Rios (full credits...