Design gamification — A method for engineering gamified software

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Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational/behavioral) psychology, game design, and narratology, making the development of gamified software a challenge for traditional software developers. Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect users. Consequently, it has also been projected that most gamified software is doomed to fail.

This paper seeks to advance the understanding of designing gamification and to provide a comprehensive method for developing gamified software. We approach the research problem via a design science research approach; firstly, by synthesizing the current body of literature on gamification design methods and by interviewing 25 gamification experts, producing a comprehensive list of design principles for developing gamified software. Secondly, and more importantly, we develop a detailed method for engineering of gamified software based on the gathered knowledge and design principles. Finally, we conduct an evaluation of the artifacts via interviews of ten gamification experts and implementation of the engineering method in a gamification project.

As results of the study, we present the method and key design principles for engineering gamified software. We first focused the identification and collection of key design, which gamification methods should cover. Therefore, we synthesized the knowledge we gathered during the review and the expert interviews and compared the theoretical view with the lived experience. Based on the empirical and expert evaluation, the developed method was deemed as comprehensive, implementable, complete, and useful. We deliver a comprehensive overview of gamification guidelines and shed novel insights into the nature of gamification development and design discourse. This paper can be seen as the first steps towards a comprehensive method for gamified software engineering.


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Please see the complete design model here.

Please see the Design principles for engineering gamified software here.


Citation: Morschheuser, B., Hassan, L., Werder, K., & Hamari, J. (2018). How to design gamification? A method for engineering gamified software. Information and Software Technology, 95, 219-237. 10.1016/j.infsof.2017.10.015




Benedikt Morschheuser

Institute of Information System and Marketing,Karlsruhe Institute of Technology, Germany

Corporate Research, Robert Bosch GmbH, Germany

Gamification Group, Tampere University of Technology, Finland

Lobna Hassan

Information System Sciences, Hanken School of Economics, Finland

Gamification Group, University of Tampere, Finland

Karl Werder

Paluno — The Ruhr Institute for Software Technology, University of Duisburg-Essen, Germany

Juho Hamari

Gamification Group, Tampere University of Technology, Finland

Gamification Group, University of Turku, Finland

Gamification Group, University of Tampere, Finland


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