How is Gamification perceived at the work-floors?

Recently, gamification has been increasingly researched and applied in many occupational environments, including those related to the production and distribution of goods around the globe. Existing research on gamification at these work-floor operations has mainly focused on its application towards enhancing employee efficiency and competence,...

Researcher / Doctoral Researcher / Postdoctoral Research Fellow (Social VR: tactility, embodiment, psychophysiology) 1-3 positions

Tampere University and Tampere University of Applied Sciences create a unique environment for multidisciplinary, inspirational and high-impact research and education. Our universities community has its competitive edges in technology, health and society www.tuni.fi/en Gamification Group (GG) at Faculty of information Technology and Communication Sciences, Tampere University (headed...

Can gamified approaches promote climate change engagement?

[embed]https://www.youtube.com/watch?v=wroFb_xhf3A&ab_channel=TampereUniversities[/embed] “Gamification can engage players’ climate change cognition, affect and behavior and provide engaging gameful experiences, but research and design in this area can still improve.” Engaging with climate change goes way beyond being aware of scientific facts. Active engagement comprises an ongoing state of connection consisting...