ReClaim on the news: interviewed by Interface

Interface, the magazine of Tampere University of Technology (which has now merged in Tampere University), dedicated an article to two Marie Curie Individual Fellows who have recently joined the University. One of them is Mattia Thibault, the PI of ReClaim.   You can read the brief interview...

Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing

Image Source During the past decade, advances in modern information and communication technologies have enabled novel forms of economic coordination of under-utilized resources be it human capital, information goods, material goods, or even funding. Perhaps the most noteworthy Internet-based developments that have made resource coordination more...

The gamification of work: Lessons from crowdsourcing

Image Source: https://www.stockvault.net/photo/176769/businessman-drawing-social-network-on-virtual-screen The increasing ubiquitous interconnectedness based on recent technological developments, such as the Internet and smartphones, has enabled new modes of economic coordination and management to become feasible, such as crowdsourcing [1] and sharing economies [3][9]. Although in the past, organizations commonly created value...

Gamification of production and logistics operations: Status quo and future directions

  Image Source: https://www.leancompetency.org/lcs-articles/gamification-is-the-future-of-the-workplace-heres-why This article presents a review of the current body of academic literature concerning gamification of production and logistics to understand the status quo and provide suggestions for future research. The findings indicate that the execution and control of production and logistic processes has been...

Uses and gratifications in Pokémon Go: Why do people play mobile location-based augmented reality games?

Image Source:https://www.criticsatlarge.ca/2016/08/fad-or-fantastic-niantics-pokemon-go.html Launched in the USA on 6 July 2016 (and currently available in over 130 countries), Pokémon Go is a free-to-play/freemium mobile game based on a Japanese transmedia franchise and built on a pre-existing mobile game platform by Niantic, Inc. During the first two months...

Gamified crowdsourcing: Conceptualization, literature review, and future agenda

Image Source: https://www.stockvault.net/photo/174795/social-media-network---world-map Two parallel phenomena are gaining attention in human–computer interaction research: gamification and crowdsourcing. Because crowdsourcing’s success depends on a mass of motivated crowdsourcees, crowdsourcing platforms have increasingly been imbued with motivational design features borrowed from games; a practice often called gamification. While the body...

Congratulations to GG members’ achievements

Last week the Gamification Group celebrated the great achievements of two of our group members! Congratulations to Juho Hamari, who was selected as the Researcher of the Year, selected between Tampere University of Technology, University of Turku, University of Tampere and Aalto University at UC Pori. Pictures by...