The corpus of research about the effects of gamification on people’s motivations and behavior have been on the rise (Koivisto & Hamari, 2019 ). This has been a tremendously positive development in the field of gamification, which has called for more rigorous basic research for the area (Rapp et al., 2019 ). However, along with this growth of empirical literature, it has also become apparent that users’ individual attributes, contextual, and domain specific factors may moderate how gamification works. But how do these characteristics influence our personal experience while interacting with gamification? And can gamification design improve this experience based on them? These are questions that literature aims to address by employing tailoring methods (such as personalization, adaptation, and recommendation) to best suit one’s needs rather than using a one-size-fits-all approach. Given many studies were published regarding ways to tailor gamification in the past few years, we wonder: What is the state-of-the-art of this emerging trend?
Thus, this comprehensive systematic review identified 42 studies that described tailoring methods, evaluation procedures, outcomes, and contexts while suggesting game elements for certain user characteristics. Regarding the methods, most studies are still discussing what characteristics should be considered and modeled, instead of how to implement tailored gamification within computational systems. Given this little actual implementation of tailored gamification, it is not surprising that most techniques aimed to describe, correlate, and test the suitable game elements to each user through statistical methods. Of the 33 studies that conducted any empirical evaluation, procedures primarily included surveys and questionnaires to understand the effects of tailored gamification, especially regarding users’ motivation and persuasion. Overall, tailored gamification is mainly investigated in the educational context, with some studies within generic, health, academic, ecology, government, and services application domains.
The most explored game elements include customization, badges, challenges, levels, competition, and leaderboards. Player typologies (which classify users according to their game preferences), gender, and personality traits, were the dominant user characteristics analyzed by the literature. Still, most studies focused on a single characteristic. Check out the suggested game elements for each profile in the interactive chart below:
User characteristic (603 suggestions) User characteristic: 603 suggestions Player typology (380 suggestions) User characteristic->Player typology: 380 suggestions Personality traits (102 suggestions) User characteristic->Personality traits: 102 suggestions Motivation (20 suggestions) User characteristic->Motivation: 20 suggestions Gender (55 suggestions) User characteristic->Gender: 55 suggestions Age (22 suggestions) User characteristic->Age: 22 suggestions Behavior (10 suggestions) User characteristic->Behavior: 10 suggestions Culture (7 suggestions) User characteristic->Culture: 7 suggestions Profile (4 suggestions) User characteristic->Profile: 4 suggestions Performance (3 suggestions) User characteristic->Performance: 3 suggestions Hexad (182 suggestions) User characteristic->Player typology->Hexad: 182 suggestions Bartle (100 suggestions) User characteristic->Player typology->Bartle: 100 suggestions BrainHex (41 suggestions) User characteristic->Player typology->BrainHex: 41 suggestions Ferro et al. (37 suggestions) User characteristic->Player typology->Ferro et al.: 37 suggestions Barata et al. (11 suggestions) User characteristic->Player typology->Barata et al.: 11 suggestions Borges et al. (9 suggestions) User characteristic->Player typology->Borges et al.: 9 suggestions Big five (65 suggestions) User characteristic->Personality traits->Big five: 65 suggestions MBTI (37 suggestions) User characteristic->Personality traits->MBTI: 37 suggestions Psychological needs (11 suggestions) User characteristic->Motivation->Psychological needs: 11 suggestions Goal orientation (9 suggestions) User characteristic->Motivation->Goal orientation: 9 suggestions Women (28 suggestions) User characteristic->Gender->Women: 28 suggestions Men (20 suggestions) User characteristic->Gender->Men: 20 suggestions Femininity (7 suggestions) User characteristic->Gender->Femininity: 7 suggestions Up to 30 years (22 suggestions) User characteristic->Age->Up to 30 years: 22 suggestions Frequent users (8 suggestions) User characteristic->Behavior->Frequent users: 8 suggestions Non-regular users (2 suggestions) User characteristic->Behavior->Non-regular users: 2 suggestions Collectivism (5 suggestions) User characteristic->Culture->Collectivism: 5 suggestions Individualism (2 suggestions) User characteristic->Culture->Individualism: 2 suggestions Collaborative (1 suggestion) User characteristic->Profile->Collaborative: 1 suggestion) Gamification (1 suggestion) User characteristic->Profile->Gamification: 1 suggestion) Pedagogical (1 suggestion) User characteristic->Profile->Pedagogical: 1 suggestion) Social (1 suggestion) User characteristic->Profile->Social: 1 suggestion) Low (2 suggestions) User characteristic->Performance->Low: 2 suggestions High (1 suggestion) User characteristic->Performance->High: 1 suggestion) Player (46 suggestions) User characteristic->Player typology->Hexad->Player: 46 suggestions Achiever (38 suggestions) User characteristic->Player typology->Hexad->Achiever: 38 suggestions Socializer (33 suggestions) User characteristic->Player typology->Hexad->Socializer: 33 suggestions Free Spirit (24 suggestions) User characteristic->Player typology->Hexad->Free Spirit: 24 suggestions Philanthropist (22 suggestions) User characteristic->Player typology->Hexad->Philanthropist: 22 suggestions Disruptor (19 suggestions) User characteristic->Player typology->Hexad->Disruptor: 19 suggestions Explorer (29 suggestions) User characteristic->Player typology->Bartle->Explorer: 29 suggestions Killer (28 suggestions) User characteristic->Player typology->Bartle->Killer: 28 suggestions Achiever (26 suggestions) User characteristic->Player typology->Bartle->Achiever: 26 suggestions Socializer (17 suggestions) User characteristic->Player typology->Bartle->Socializer: 17 suggestions Achiever (10 suggestions) User characteristic->Player typology->BrainHex->Achiever: 10 suggestions Conqueror (9 suggestions) User characteristic->Player typology->BrainHex->Conqueror: 9 suggestions Seeker (6 suggestions) User characteristic->Player typology->BrainHex->Seeker: 6 suggestions Mastermind (5 suggestions) User characteristic->Player typology->BrainHex->Mastermind: 5 suggestions Socializer (5 suggestions) User characteristic->Player typology->BrainHex->Socializer: 5 suggestions Daredevil (4 suggestions) User characteristic->Player typology->BrainHex->Daredevil: 4 suggestions Survivor (2 suggestions) User characteristic->Player typology->BrainHex->Survivor: 2 suggestions Dominant (11 suggestions) User characteristic->Player typology->Ferro et al.->Dominant: 11 suggestions Objectivist (9 suggestions) User characteristic->Player typology->Ferro et al.->Objectivist: 9 suggestions Creative (7 suggestions) User characteristic->Player typology->Ferro et al.->Creative: 7 suggestions Inquisitive (6 suggestions) User characteristic->Player typology->Ferro et al.->Inquisitive: 6 suggestions Humanist (4 suggestions) User characteristic->Player typology->Ferro et al.->Humanist: 4 suggestions Achiever (4 suggestions) User characteristic->Player typology->Barata et al.->Achiever: 4 suggestions Halfhearted (4 suggestions) User characteristic->Player typology->Barata et al.->Halfhearted: 4 suggestions Regular (3 suggestions) User characteristic->Player typology->Barata et al.->Regular: 3 suggestions Achiever (6 suggestions) User characteristic->Player typology->Borges et al.->Achiever: 6 suggestions Creator (3 suggestions) User characteristic->Player typology->Borges et al.->Creator: 3 suggestions High extroversion (28 suggestions) User characteristic->Personality traits->Big five->High extroversion: 28 suggestions High neuroticism (9 suggestions) User characteristic->Personality traits->Big five->High neuroticism: 9 suggestions High agreeableness (7 suggestions) User characteristic->Personality traits->Big five->High agreeableness: 7 suggestions High openness (6 suggestions) User characteristic->Personality traits->Big five->High openness: 6 suggestions Low openness (6 suggestions) User characteristic->Personality traits->Big five->Low openness: 6 suggestions High conscientious (5 suggestions) User characteristic->Personality traits->Big five->High conscientious: 5 suggestions Low extroversion (4 suggestions) User characteristic->Personality traits->Big five->Low extroversion: 4 suggestions Judging (6 suggestions) User characteristic->Personality traits->MBTI->Judging: 6 suggestions Perceiving (6 suggestions) User characteristic->Personality traits->MBTI->Perceiving: 6 suggestions Extroversion (5 suggestions) User characteristic->Personality traits->MBTI->Extroversion: 5 suggestions Sensing (5 suggestions) User characteristic->Personality traits->MBTI->Sensing: 5 suggestions Thinking (5 suggestions) User characteristic->Personality traits->MBTI->Thinking: 5 suggestions Intuition (4 suggestions) User characteristic->Personality traits->MBTI->Intuition: 4 suggestions Introversion (3 suggestions) User characteristic->Personality traits->MBTI->Introversion: 3 suggestions Feeling (3 suggestions) User characteristic->Personality traits->MBTI->Feeling: 3 suggestions Ambition (4 suggestions) User characteristic->Motivation->Psychological needs->Ambition: 4 suggestions Affection (2 suggestions) User characteristic->Motivation->Psychological needs->Affection: 2 suggestions Information (2 suggestions) User characteristic->Motivation->Psychological needs->Information: 2 suggestions Power (2 suggestions) User characteristic->Motivation->Psychological needs->Power: 2 suggestions Materialism (1 suggestion) User characteristic->Motivation->Psychological needs->Materialism: 1 suggestion) Performance (4 suggestions) User characteristic->Motivation->Goal orientation->Performance: 4 suggestions Mastery (3 suggestions) User characteristic->Motivation->Goal orientation->Mastery: 3 suggestions Avoid mastery (1 suggestion) User characteristic->Motivation->Goal orientation->Avoid mastery: 1 suggestion) Avoid performance (1 suggestion) User characteristic->Motivation->Goal orientation->Avoid performance: 1 suggestion) Badge (3 suggestions) User characteristic->Gender->Women->Badge: 3 suggestions Customization (3 suggestions) User characteristic->Gender->Women->Customization: 3 suggestions Leaderboard (3 suggestions) User characteristic->Gender->Women->Leaderboard: 3 suggestions Level (3 suggestions) User characteristic->Gender->Women->Level: 3 suggestions Guild (2 suggestions) User characteristic->Gender->Women->Guild: 2 suggestions Point (2 suggestions) User characteristic->Gender->Women->Point: 2 suggestions Social status (2 suggestions) User characteristic->Gender->Women->Social status: 2 suggestions Challenge (1 suggestion) User characteristic->Gender->Women->Challenge: 1 suggestion) Choice (1 suggestion) User characteristic->Gender->Women->Choice: 1 suggestion) Collection (1 suggestion) User characteristic->Gender->Women->Collection: 1 suggestion) Consequence (1 suggestion) User characteristic->Gender->Women->Consequence: 1 suggestion) Feedback (1 suggestion) User characteristic->Gender->Women->Feedback: 1 suggestion) Lottery (1 suggestion) User characteristic->Gender->Women->Lottery: 1 suggestion) Prize (1 suggestion) User characteristic->Gender->Women->Prize: 1 suggestion) Signposting (1 suggestion) User characteristic->Gender->Women->Signposting: 1 suggestion) Virtual economy (1 suggestion) User characteristic->Gender->Women->Virtual economy: 1 suggestion) Voting (1 suggestion) User characteristic->Gender->Women->Voting: 1 suggestion) Competition (3 suggestions) User characteristic->Gender->Men->Competition: 3 suggestions Customization (2 suggestions) User characteristic->Gender->Men->Customization: 2 suggestions Guild (2 suggestions) User characteristic->Gender->Men->Guild: 2 suggestions Prize (2 suggestions) User characteristic->Gender->Men->Prize: 2 suggestions Collection (1 suggestion) User characteristic->Gender->Men->Collection: 1 suggestion) Feedback (1 suggestion) User characteristic->Gender->Men->Feedback: 1 suggestion) Gifting (1 suggestion) User characteristic->Gender->Men->Gifting: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Gender->Men->Leaderboard: 1 suggestion) Learning (1 suggestion) User characteristic->Gender->Men->Learning: 1 suggestion) Level (1 suggestion) User characteristic->Gender->Men->Level: 1 suggestion) Meaning (1 suggestion) User characteristic->Gender->Men->Meaning: 1 suggestion) Point (1 suggestion) User characteristic->Gender->Men->Point: 1 suggestion) Social discovery (1 suggestion) User characteristic->Gender->Men->Social discovery: 1 suggestion) Social network (1 suggestion) User characteristic->Gender->Men->Social network: 1 suggestion) Voting (1 suggestion) User characteristic->Gender->Men->Voting: 1 suggestion) Competition (1 suggestion) User characteristic->Gender->Femininity->Competition: 1 suggestion) Consequence (1 suggestion) User characteristic->Gender->Femininity->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Gender->Femininity->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Gender->Femininity->Feedback: 1 suggestion) Prize (1 suggestion) User characteristic->Gender->Femininity->Prize: 1 suggestion) Signposting (1 suggestion) User characteristic->Gender->Femininity->Signposting: 1 suggestion) Social status (1 suggestion) User characteristic->Gender->Femininity->Social status: 1 suggestion) Competition (2 suggestions) User characteristic->Age->Up to 30 years->Competition: 2 suggestions Learning (2 suggestions) User characteristic->Age->Up to 30 years->Learning: 2 suggestions Badge (1 suggestion) User characteristic->Age->Up to 30 years->Badge: 1 suggestion) Feedback (1 suggestion) User characteristic->Age->Up to 30 years->Feedback: 1 suggestion) Collection (1 suggestion) User characteristic->Age->Up to 30 years->Collection: 1 suggestion) Customization (1 suggestion) User characteristic->Age->Up to 30 years->Customization: 1 suggestion) Exploration (1 suggestion) User characteristic->Age->Up to 30 years->Exploration: 1 suggestion) Gifting (1 suggestion) User characteristic->Age->Up to 30 years->Gifting: 1 suggestion) Guild (1 suggestion) User characteristic->Age->Up to 30 years->Guild: 1 suggestion) Level (1 suggestion) User characteristic->Age->Up to 30 years->Level: 1 suggestion) Lottery (1 suggestion) User characteristic->Age->Up to 30 years->Lottery: 1 suggestion) Meaning (1 suggestion) User characteristic->Age->Up to 30 years->Meaning: 1 suggestion) Point (1 suggestion) User characteristic->Age->Up to 30 years->Point: 1 suggestion) Prize (1 suggestion) User characteristic->Age->Up to 30 years->Prize: 1 suggestion) Social discovery (1 suggestion) User characteristic->Age->Up to 30 years->Social discovery: 1 suggestion) Social network (1 suggestion) User characteristic->Age->Up to 30 years->Social network: 1 suggestion) Social pressure (1 suggestion) User characteristic->Age->Up to 30 years->Social pressure: 1 suggestion) Unlockable (1 suggestion) User characteristic->Age->Up to 30 years->Unlockable: 1 suggestion) Virtual economy (1 suggestion) User characteristic->Age->Up to 30 years->Virtual economy: 1 suggestion) Voting (1 suggestion) User characteristic->Age->Up to 30 years->Voting: 1 suggestion) Badge (2 suggestions) User characteristic->Behavior->Frequent users->Badge: 2 suggestions Customization (1 suggestion) User characteristic->Behavior->Frequent users->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Behavior->Frequent users->Feedback: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Behavior->Frequent users->Leaderboard: 1 suggestion) Level (1 suggestion) User characteristic->Behavior->Frequent users->Level: 1 suggestion) Point (1 suggestion) User characteristic->Behavior->Frequent users->Point: 1 suggestion) Time pressure (1 suggestion) User characteristic->Behavior->Frequent users->Time pressure: 1 suggestion) Badge (1 suggestion) User characteristic->Behavior->Non-regular users->Badge: 1 suggestion) Point (1 suggestion) User characteristic->Behavior->Non-regular users->Point: 1 suggestion) Competition (2 suggestions) User characteristic->Culture->Collectivism->Competition: 2 suggestions Prize (2 suggestions) User characteristic->Culture->Collectivism->Prize: 2 suggestions Learning (1 suggestion) User characteristic->Culture->Collectivism->Learning: 1 suggestion) Competition (1 suggestion) User characteristic->Culture->Individualism->Competition: 1 suggestion) Learning (1 suggestion) User characteristic->Culture->Individualism->Learning: 1 suggestion) Badge (1 suggestion) User characteristic->Profile->Collaborative->Badge: 1 suggestion) Badge (1 suggestion) User characteristic->Profile->Gamification->Badge: 1 suggestion) Badge (1 suggestion) User characteristic->Profile->Pedagogical->Badge: 1 suggestion) Badge (1 suggestion) User characteristic->Profile->Social->Badge: 1 suggestion) Narrative (1 suggestion) User characteristic->Performance->Low->Narrative: 1 suggestion) Signposting (1 suggestion) User characteristic->Performance->Low->Signposting: 1 suggestion) Narrative (1 suggestion) User characteristic->Performance->High->Narrative: 1 suggestion) Leaderboard (4 suggestions) User characteristic->Player typology->Hexad->Player->Leaderboard: 4 suggestions Social status (4 suggestions) User characteristic->Player typology->Hexad->Player->Social status: 4 suggestions Badge (3 suggestions) User characteristic->Player typology->Hexad->Player->Badge: 3 suggestions Collection (3 suggestions) User characteristic->Player typology->Hexad->Player->Collection: 3 suggestions Competition (3 suggestions) User characteristic->Player typology->Hexad->Player->Competition: 3 suggestions Point (3 suggestions) User characteristic->Player typology->Hexad->Player->Point: 3 suggestions Prize (3 suggestions) User characteristic->Player typology->Hexad->Player->Prize: 3 suggestions Unlockable (3 suggestions) User characteristic->Player typology->Hexad->Player->Unlockable: 3 suggestions Virtual economy (3 suggestions) User characteristic->Player typology->Hexad->Player->Virtual economy: 3 suggestions Challenge (2 suggestions) User characteristic->Player typology->Hexad->Player->Challenge: 2 suggestions Learning (2 suggestions) User characteristic->Player typology->Hexad->Player->Learning: 2 suggestions Level (2 suggestions) User characteristic->Player typology->Hexad->Player->Level: 2 suggestions Social network (2 suggestions) User characteristic->Player typology->Hexad->Player->Social network: 2 suggestions Anonymity (1 suggestion) User characteristic->Player typology->Hexad->Player->Anonymity: 1 suggestion) Consequence (1 suggestion) User characteristic->Player typology->Hexad->Player->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->Hexad->Player->Customization: 1 suggestion) Gifting (1 suggestion) User characteristic->Player typology->Hexad->Player->Gifting: 1 suggestion) Guild (1 suggestion) User characteristic->Player typology->Hexad->Player->Guild: 1 suggestion) Lottery (1 suggestion) User characteristic->Player typology->Hexad->Player->Lottery: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Hexad->Player->Meaning: 1 suggestion) Social discovery (1 suggestion) User characteristic->Player typology->Hexad->Player->Social discovery: 1 suggestion) Voting (1 suggestion) User characteristic->Player typology->Hexad->Player->Voting: 1 suggestion) Challenge (5 suggestions) User characteristic->Player typology->Hexad->Achiever->Challenge: 5 suggestions Level (4 suggestions) User characteristic->Player typology->Hexad->Achiever->Level: 4 suggestions Learning (3 suggestions) User characteristic->Player typology->Hexad->Achiever->Learning: 3 suggestions Social status (3 suggestions) User characteristic->Player typology->Hexad->Achiever->Social status: 3 suggestions Unlockable (3 suggestions) User characteristic->Player typology->Hexad->Achiever->Unlockable: 3 suggestions Anonymity (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Anonymity: 1 suggestion) Choice (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Choice: 1 suggestion) Collection (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Collection: 1 suggestion) Competition (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Competition: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Customization: 1 suggestion) Easter egg (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Easter egg: 1 suggestion) Exploration (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Exploration: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Feedback: 1 suggestion) Gifting (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Gifting: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Leaderboard: 1 suggestion) Lottery (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Lottery: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Meaning: 1 suggestion) Narrative (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Narrative: 1 suggestion) Point (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Point: 1 suggestion) Prize (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Prize: 1 suggestion) Social discovery (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Social discovery: 1 suggestion) Social network (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Social network: 1 suggestion) Social pressure (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Social pressure: 1 suggestion) Virtual economy (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Virtual economy: 1 suggestion) Voting (1 suggestion) User characteristic->Player typology->Hexad->Achiever->Voting: 1 suggestion) Social network (5 suggestions) User characteristic->Player typology->Hexad->Socializer->Social network: 5 suggestions Competition (4 suggestions) User characteristic->Player typology->Hexad->Socializer->Competition: 4 suggestions Social status (3 suggestions) User characteristic->Player typology->Hexad->Socializer->Social status: 3 suggestions Customization (2 suggestions) User characteristic->Player typology->Hexad->Socializer->Customization: 2 suggestions Guild (2 suggestions) User characteristic->Player typology->Hexad->Socializer->Guild: 2 suggestions Prize (2 suggestions) User characteristic->Player typology->Hexad->Socializer->Prize: 2 suggestions Social discovery (2 suggestions) User characteristic->Player typology->Hexad->Socializer->Social discovery: 2 suggestions Challenge (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Challenge: 1 suggestion) Choice (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Choice: 1 suggestion) Consequence (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Consequence: 1 suggestion) Exploration (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Exploration: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Feedback: 1 suggestion) Gifting (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Gifting: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Leaderboard: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Learning: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Level: 1 suggestion) Lottery (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Lottery: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Meaning: 1 suggestion) Signposting (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Signposting: 1 suggestion) Voting (1 suggestion) User characteristic->Player typology->Hexad->Socializer->Voting: 1 suggestion) Unlockable (5 suggestions) User characteristic->Player typology->Hexad->Free Spirit->Unlockable: 5 suggestions Customization (4 suggestions) User characteristic->Player typology->Hexad->Free Spirit->Customization: 4 suggestions Exploration (3 suggestions) User characteristic->Player typology->Hexad->Free Spirit->Exploration: 3 suggestions Challenge (2 suggestions) User characteristic->Player typology->Hexad->Free Spirit->Challenge: 2 suggestions Easter egg (2 suggestions) User characteristic->Player typology->Hexad->Free Spirit->Easter egg: 2 suggestions Learning (2 suggestions) User characteristic->Player typology->Hexad->Free Spirit->Learning: 2 suggestions Anarchy (1 suggestion) User characteristic->Player typology->Hexad->Free Spirit->Anarchy: 1 suggestion) Anonymity (1 suggestion) User characteristic->Player typology->Hexad->Free Spirit->Anonymity: 1 suggestion) Choice (1 suggestion) User characteristic->Player typology->Hexad->Free Spirit->Choice: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->Hexad->Free Spirit->Feedback: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Hexad->Free Spirit->Level: 1 suggestion) Narrative (1 suggestion) User characteristic->Player typology->Hexad->Free Spirit->Narrative: 1 suggestion) Gifting (3 suggestions) User characteristic->Player typology->Hexad->Philanthropist->Gifting: 3 suggestions Collection (2 suggestions) User characteristic->Player typology->Hexad->Philanthropist->Collection: 2 suggestions Meaning (2 suggestions) User characteristic->Player typology->Hexad->Philanthropist->Meaning: 2 suggestions Challenge (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Challenge: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Customization: 1 suggestion) Easter egg (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Easter egg: 1 suggestion) Exploration (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Exploration: 1 suggestion) Guild (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Guild: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Learning: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Level: 1 suggestion) Narrative (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Narrative: 1 suggestion) Social discovery (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Social discovery: 1 suggestion) Social network (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Social network: 1 suggestion) Social pressure (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Social pressure: 1 suggestion) Social status (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Social status: 1 suggestion) Strategy (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Strategy: 1 suggestion) Unlockable (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Unlockable: 1 suggestion) Voting (1 suggestion) User characteristic->Player typology->Hexad->Philanthropist->Voting: 1 suggestion) Customization (3 suggestions) User characteristic->Player typology->Hexad->Disruptor->Customization: 3 suggestions Challenge (2 suggestions) User characteristic->Player typology->Hexad->Disruptor->Challenge: 2 suggestions Competition (2 suggestions) User characteristic->Player typology->Hexad->Disruptor->Competition: 2 suggestions Voting (2 suggestions) User characteristic->Player typology->Hexad->Disruptor->Voting: 2 suggestions Anarchy (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Anarchy: 1 suggestion) Collection (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Collection: 1 suggestion) Easter egg (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Easter egg: 1 suggestion) Exploration (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Exploration: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Learning: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Level: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Meaning: 1 suggestion) Narrative (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Narrative: 1 suggestion) Prize (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Prize: 1 suggestion) Unlockable (1 suggestion) User characteristic->Player typology->Hexad->Disruptor->Unlockable: 1 suggestion) Collection (3 suggestions) User characteristic->Player typology->Bartle->Explorer->Collection: 3 suggestions Badge (2 suggestions) User characteristic->Player typology->Bartle->Explorer->Badge: 2 suggestions Challenge (2 suggestions) User characteristic->Player typology->Bartle->Explorer->Challenge: 2 suggestions Customization (2 suggestions) User characteristic->Player typology->Bartle->Explorer->Customization: 2 suggestions Exploration (2 suggestions) User characteristic->Player typology->Bartle->Explorer->Exploration: 2 suggestions Feedback (2 suggestions) User characteristic->Player typology->Bartle->Explorer->Feedback: 2 suggestions Guild (2 suggestions) User characteristic->Player typology->Bartle->Explorer->Guild: 2 suggestions Point (2 suggestions) User characteristic->Player typology->Bartle->Explorer->Point: 2 suggestions Choice (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Choice: 1 suggestion) Easter egg (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Easter egg: 1 suggestion) Emotion (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Emotion: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Leaderboard: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Learning: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Level: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Meaning: 1 suggestion) Prize (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Prize: 1 suggestion) Reward schedule (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Reward schedule: 1 suggestion) Strategy (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Strategy: 1 suggestion) Time pressure (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Time pressure: 1 suggestion) Voting (1 suggestion) User characteristic->Player typology->Bartle->Explorer->Voting: 1 suggestion) Badge (3 suggestions) User characteristic->Player typology->Bartle->Killer->Badge: 3 suggestions Leaderboard (3 suggestions) User characteristic->Player typology->Bartle->Killer->Leaderboard: 3 suggestions Level (3 suggestions) User characteristic->Player typology->Bartle->Killer->Level: 3 suggestions Challenge (2 suggestions) User characteristic->Player typology->Bartle->Killer->Challenge: 2 suggestions Competition (2 suggestions) User characteristic->Player typology->Bartle->Killer->Competition: 2 suggestions Point (2 suggestions) User characteristic->Player typology->Bartle->Killer->Point: 2 suggestions Prize (2 suggestions) User characteristic->Player typology->Bartle->Killer->Prize: 2 suggestions Social pressure (2 suggestions) User characteristic->Player typology->Bartle->Killer->Social pressure: 2 suggestions Social status (2 suggestions) User characteristic->Player typology->Bartle->Killer->Social status: 2 suggestions Collection (1 suggestion) User characteristic->Player typology->Bartle->Killer->Collection: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->Bartle->Killer->Customization: 1 suggestion) Emotion (1 suggestion) User characteristic->Player typology->Bartle->Killer->Emotion: 1 suggestion) Exploration (1 suggestion) User characteristic->Player typology->Bartle->Killer->Exploration: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->Bartle->Killer->Feedback: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Bartle->Killer->Meaning: 1 suggestion) Time pressure (1 suggestion) User characteristic->Player typology->Bartle->Killer->Time pressure: 1 suggestion) Challenge (3 suggestions) User characteristic->Player typology->Bartle->Achiever->Challenge: 3 suggestions Level (3 suggestions) User characteristic->Player typology->Bartle->Achiever->Level: 3 suggestions Badge (2 suggestions) User characteristic->Player typology->Bartle->Achiever->Badge: 2 suggestions Customization (2 suggestions) User characteristic->Player typology->Bartle->Achiever->Customization: 2 suggestions Feedback (2 suggestions) User characteristic->Player typology->Bartle->Achiever->Feedback: 2 suggestions Leaderboard (2 suggestions) User characteristic->Player typology->Bartle->Achiever->Leaderboard: 2 suggestions Choice (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Choice: 1 suggestion) Collection (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Collection: 1 suggestion) Easter egg (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Easter egg: 1 suggestion) Emotion (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Emotion: 1 suggestion) Exploration (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Exploration: 1 suggestion) Guild (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Guild: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Meaning: 1 suggestion) Point (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Point: 1 suggestion) Prize (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Prize: 1 suggestion) Reward schedule (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Reward schedule: 1 suggestion) Time pressure (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Time pressure: 1 suggestion) Virtual economy (1 suggestion) User characteristic->Player typology->Bartle->Achiever->Virtual economy: 1 suggestion) Guild (3 suggestions) User characteristic->Player typology->Bartle->Socializer->Guild: 3 suggestions Customization (2 suggestions) User characteristic->Player typology->Bartle->Socializer->Customization: 2 suggestions Social network (2 suggestions) User characteristic->Player typology->Bartle->Socializer->Social network: 2 suggestions Badge (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Badge: 1 suggestion) Challenge (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Challenge: 1 suggestion) Emotion (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Emotion: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Feedback: 1 suggestion) Gifting (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Gifting: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Level: 1 suggestion) Meaning (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Meaning: 1 suggestion) Signposting (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Signposting: 1 suggestion) Social discovery (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Social discovery: 1 suggestion) Social status (1 suggestion) User characteristic->Player typology->Bartle->Socializer->Social status: 1 suggestion) Level (3 suggestions) User characteristic->Player typology->BrainHex->Achiever->Level: 3 suggestions Time pressure (2 suggestions) User characteristic->Player typology->BrainHex->Achiever->Time pressure: 2 suggestions Feedback (1 suggestion) User characteristic->Player typology->BrainHex->Achiever->Feedback: 1 suggestion) Guild (1 suggestion) User characteristic->Player typology->BrainHex->Achiever->Guild: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Player typology->BrainHex->Achiever->Leaderboard: 1 suggestion) Prize (1 suggestion) User characteristic->Player typology->BrainHex->Achiever->Prize: 1 suggestion) Unlockable (1 suggestion) User characteristic->Player typology->BrainHex->Achiever->Unlockable: 1 suggestion) Leaderboard (3 suggestions) User characteristic->Player typology->BrainHex->Conqueror->Leaderboard: 3 suggestions Competition (1 suggestion) User characteristic->Player typology->BrainHex->Conqueror->Competition: 1 suggestion) Consequence (1 suggestion) User characteristic->Player typology->BrainHex->Conqueror->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->BrainHex->Conqueror->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->BrainHex->Conqueror->Feedback: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->BrainHex->Conqueror->Level: 1 suggestion) Time pressure (1 suggestion) User characteristic->Player typology->BrainHex->Conqueror->Time pressure: 1 suggestion) Competition (1 suggestion) User characteristic->Player typology->BrainHex->Seeker->Competition: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->BrainHex->Seeker->Customization: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->BrainHex->Seeker->Level: 1 suggestion) Signposting (1 suggestion) User characteristic->Player typology->BrainHex->Seeker->Signposting: 1 suggestion) Social status (1 suggestion) User characteristic->Player typology->BrainHex->Seeker->Social status: 1 suggestion) Unlockable (1 suggestion) User characteristic->Player typology->BrainHex->Seeker->Unlockable: 1 suggestion) Competition (1 suggestion) User characteristic->Player typology->BrainHex->Mastermind->Competition: 1 suggestion) Consequence (1 suggestion) User characteristic->Player typology->BrainHex->Mastermind->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->BrainHex->Mastermind->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->BrainHex->Mastermind->Feedback: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->BrainHex->Mastermind->Learning: 1 suggestion) Signposting (2 suggestions) User characteristic->Player typology->BrainHex->Socializer->Signposting: 2 suggestions Competition (1 suggestion) User characteristic->Player typology->BrainHex->Socializer->Competition: 1 suggestion) Guild (1 suggestion) User characteristic->Player typology->BrainHex->Socializer->Guild: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->BrainHex->Socializer->Learning: 1 suggestion) Time pressure (2 suggestions) User characteristic->Player typology->BrainHex->Daredevil->Time pressure: 2 suggestions Consequence (1 suggestion) User characteristic->Player typology->BrainHex->Daredevil->Consequence: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Player typology->BrainHex->Daredevil->Leaderboard: 1 suggestion) Competition (1 suggestion) User characteristic->Player typology->BrainHex->Survivor->Competition: 1 suggestion) Feedback (1 suggestion) User characteristic->Player typology->BrainHex->Survivor->Feedback: 1 suggestion) Competition (2 suggestions) User characteristic->Player typology->Ferro et al.->Dominant->Competition: 2 suggestions Customization (2 suggestions) User characteristic->Player typology->Ferro et al.->Dominant->Customization: 2 suggestions Level (2 suggestions) User characteristic->Player typology->Ferro et al.->Dominant->Level: 2 suggestions Badge (1 suggestion) User characteristic->Player typology->Ferro et al.->Dominant->Badge: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Player typology->Ferro et al.->Dominant->Leaderboard: 1 suggestion) Point (1 suggestion) User characteristic->Player typology->Ferro et al.->Dominant->Point: 1 suggestion) Prize (1 suggestion) User characteristic->Player typology->Ferro et al.->Dominant->Prize: 1 suggestion) Social status (1 suggestion) User characteristic->Player typology->Ferro et al.->Dominant->Social status: 1 suggestion) Challenge (2 suggestions) User characteristic->Player typology->Ferro et al.->Objectivist->Challenge: 2 suggestions Level (2 suggestions) User characteristic->Player typology->Ferro et al.->Objectivist->Level: 2 suggestions Meaning (2 suggestions) User characteristic->Player typology->Ferro et al.->Objectivist->Meaning: 2 suggestions Badge (1 suggestion) User characteristic->Player typology->Ferro et al.->Objectivist->Badge: 1 suggestion) Prize (1 suggestion) User characteristic->Player typology->Ferro et al.->Objectivist->Prize: 1 suggestion) Reward schedule (1 suggestion) User characteristic->Player typology->Ferro et al.->Objectivist->Reward schedule: 1 suggestion) Collection (3 suggestions) User characteristic->Player typology->Ferro et al.->Creative->Collection: 3 suggestions Customization (3 suggestions) User characteristic->Player typology->Ferro et al.->Creative->Customization: 3 suggestions Challenge (1 suggestion) User characteristic->Player typology->Ferro et al.->Creative->Challenge: 1 suggestion) Consequence (2 suggestions) User characteristic->Player typology->Ferro et al.->Inquisitive->Consequence: 2 suggestions Emotion (2 suggestions) User characteristic->Player typology->Ferro et al.->Inquisitive->Emotion: 2 suggestions Challenge (1 suggestion) User characteristic->Player typology->Ferro et al.->Inquisitive->Challenge: 1 suggestion) Reward schedule (1 suggestion) User characteristic->Player typology->Ferro et al.->Inquisitive->Reward schedule: 1 suggestion) Narrative (2 suggestions) User characteristic->Player typology->Ferro et al.->Humanist->Narrative: 2 suggestions Challenge (1 suggestion) User characteristic->Player typology->Ferro et al.->Humanist->Challenge: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->Ferro et al.->Humanist->Customization: 1 suggestion) Badge (1 suggestion) User characteristic->Player typology->Barata et al.->Achiever->Badge: 1 suggestion) Challenge (1 suggestion) User characteristic->Player typology->Barata et al.->Achiever->Challenge: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->Barata et al.->Achiever->Learning: 1 suggestion) Point (1 suggestion) User characteristic->Player typology->Barata et al.->Achiever->Point: 1 suggestion) Badge (1 suggestion) User characteristic->Player typology->Barata et al.->Halfhearted->Badge: 1 suggestion) Challenge (1 suggestion) User characteristic->Player typology->Barata et al.->Halfhearted->Challenge: 1 suggestion) Choice (1 suggestion) User characteristic->Player typology->Barata et al.->Halfhearted->Choice: 1 suggestion) Point (1 suggestion) User characteristic->Player typology->Barata et al.->Halfhearted->Point: 1 suggestion) Badge (1 suggestion) User characteristic->Player typology->Barata et al.->Regular->Badge: 1 suggestion) Challenge (1 suggestion) User characteristic->Player typology->Barata et al.->Regular->Challenge: 1 suggestion) Point (1 suggestion) User characteristic->Player typology->Barata et al.->Regular->Point: 1 suggestion) Badge (1 suggestion) User characteristic->Player typology->Borges et al.->Achiever->Badge: 1 suggestion) Challenge (1 suggestion) User characteristic->Player typology->Borges et al.->Achiever->Challenge: 1 suggestion) Honor system (1 suggestion) User characteristic->Player typology->Borges et al.->Achiever->Honor system: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Borges et al.->Achiever->Level: 1 suggestion) Point (1 suggestion) User characteristic->Player typology->Borges et al.->Achiever->Point: 1 suggestion) Virtual economy (1 suggestion) User characteristic->Player typology->Borges et al.->Achiever->Virtual economy: 1 suggestion) Customization (1 suggestion) User characteristic->Player typology->Borges et al.->Creator->Customization: 1 suggestion) Learning (1 suggestion) User characteristic->Player typology->Borges et al.->Creator->Learning: 1 suggestion) Level (1 suggestion) User characteristic->Player typology->Borges et al.->Creator->Level: 1 suggestion) Customization (3 suggestions) User characteristic->Personality traits->Big five->High extroversion->Customization: 3 suggestions Leaderboard (3 suggestions) User characteristic->Personality traits->Big five->High extroversion->Leaderboard: 3 suggestions Badge (2 suggestions) User characteristic->Personality traits->Big five->High extroversion->Badge: 2 suggestions Competition (2 suggestions) User characteristic->Personality traits->Big five->High extroversion->Competition: 2 suggestions Feedback (2 suggestions) User characteristic->Personality traits->Big five->High extroversion->Feedback: 2 suggestions Level (2 suggestions) User characteristic->Personality traits->Big five->High extroversion->Level: 2 suggestions Meaning (2 suggestions) User characteristic->Personality traits->Big five->High extroversion->Meaning: 2 suggestions Point (2 suggestions) User characteristic->Personality traits->Big five->High extroversion->Point: 2 suggestions Social network (2 suggestions) User characteristic->Personality traits->Big five->High extroversion->Social network: 2 suggestions Consequence (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Consequence: 1 suggestion) Guild (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Guild: 1 suggestion) Lottery (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Lottery: 1 suggestion) Prize (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Prize: 1 suggestion) Signposting (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Signposting: 1 suggestion) Social pressure (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Social pressure: 1 suggestion) Social status (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Social status: 1 suggestion) Voting (1 suggestion) User characteristic->Personality traits->Big five->High extroversion->Voting: 1 suggestion) Badge (2 suggestions) User characteristic->Personality traits->Big five->High neuroticism->Badge: 2 suggestions Level (2 suggestions) User characteristic->Personality traits->Big five->High neuroticism->Level: 2 suggestions Prize (2 suggestions) User characteristic->Personality traits->Big five->High neuroticism->Prize: 2 suggestions Collection (1 suggestion) User characteristic->Personality traits->Big five->High neuroticism->Collection: 1 suggestion) Point (1 suggestion) User characteristic->Personality traits->Big five->High neuroticism->Point: 1 suggestion) Social status (1 suggestion) User characteristic->Personality traits->Big five->High neuroticism->Social status: 1 suggestion) Challenge (1 suggestion) User characteristic->Personality traits->Big five->High agreeableness->Challenge: 1 suggestion) Competition (1 suggestion) User characteristic->Personality traits->Big five->High agreeableness->Competition: 1 suggestion) Consequence (1 suggestion) User characteristic->Personality traits->Big five->High agreeableness->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Personality traits->Big five->High agreeableness->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Personality traits->Big five->High agreeableness->Feedback: 1 suggestion) Guild (1 suggestion) User characteristic->Personality traits->Big five->High agreeableness->Guild: 1 suggestion) Prize (1 suggestion) User characteristic->Personality traits->Big five->High agreeableness->Prize: 1 suggestion) Customization (2 suggestions) User characteristic->Personality traits->Big five->High openness->Customization: 2 suggestions Challenge (1 suggestion) User characteristic->Personality traits->Big five->High openness->Challenge: 1 suggestion) Point (1 suggestion) User characteristic->Personality traits->Big five->High openness->Point: 1 suggestion) Prize (1 suggestion) User characteristic->Personality traits->Big five->High openness->Prize: 1 suggestion) Virtual economy (1 suggestion) User characteristic->Personality traits->Big five->High openness->Virtual economy: 1 suggestion) Competition (1 suggestion) User characteristic->Personality traits->Big five->Low openness->Competition: 1 suggestion) Consequence (1 suggestion) User characteristic->Personality traits->Big five->Low openness->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Personality traits->Big five->Low openness->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Personality traits->Big five->Low openness->Feedback: 1 suggestion) Guild (1 suggestion) User characteristic->Personality traits->Big five->Low openness->Guild: 1 suggestion) Prize (1 suggestion) User characteristic->Personality traits->Big five->Low openness->Prize: 1 suggestion) Consequence (1 suggestion) User characteristic->Personality traits->Big five->High conscientious->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Personality traits->Big five->High conscientious->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Personality traits->Big five->High conscientious->Feedback: 1 suggestion) Level (1 suggestion) User characteristic->Personality traits->Big five->High conscientious->Level: 1 suggestion) Meaning (1 suggestion) User characteristic->Personality traits->Big five->High conscientious->Meaning: 1 suggestion) Badge (1 suggestion) User characteristic->Personality traits->Big five->Low extroversion->Badge: 1 suggestion) Customization (1 suggestion) User characteristic->Personality traits->Big five->Low extroversion->Customization: 1 suggestion) Feedback (1 suggestion) User characteristic->Personality traits->Big five->Low extroversion->Feedback: 1 suggestion) Social network (1 suggestion) User characteristic->Personality traits->Big five->Low extroversion->Social network: 1 suggestion) Choice (1 suggestion) User characteristic->Personality traits->MBTI->Judging->Choice: 1 suggestion) Collection (1 suggestion) User characteristic->Personality traits->MBTI->Judging->Collection: 1 suggestion) Consequence (1 suggestion) User characteristic->Personality traits->MBTI->Judging->Consequence: 1 suggestion) Level (1 suggestion) User characteristic->Personality traits->MBTI->Judging->Level: 1 suggestion) Strategy (1 suggestion) User characteristic->Personality traits->MBTI->Judging->Strategy: 1 suggestion) Time pressure (1 suggestion) User characteristic->Personality traits->MBTI->Judging->Time pressure: 1 suggestion) Anarchy (1 suggestion) User characteristic->Personality traits->MBTI->Perceiving->Anarchy: 1 suggestion) Challenge (1 suggestion) User characteristic->Personality traits->MBTI->Perceiving->Challenge: 1 suggestion) Consequence (1 suggestion) User characteristic->Personality traits->MBTI->Perceiving->Consequence: 1 suggestion) Customization (1 suggestion) User characteristic->Personality traits->MBTI->Perceiving->Customization: 1 suggestion) Easter egg (1 suggestion) User characteristic->Personality traits->MBTI->Perceiving->Easter egg: 1 suggestion) Emotion (1 suggestion) User characteristic->Personality traits->MBTI->Perceiving->Emotion: 1 suggestion) Choice (1 suggestion) User characteristic->Personality traits->MBTI->Extroversion->Choice: 1 suggestion) Customization (1 suggestion) User characteristic->Personality traits->MBTI->Extroversion->Customization: 1 suggestion) Narrative (1 suggestion) User characteristic->Personality traits->MBTI->Extroversion->Narrative: 1 suggestion) Signposting (1 suggestion) User characteristic->Personality traits->MBTI->Extroversion->Signposting: 1 suggestion) Social network (1 suggestion) User characteristic->Personality traits->MBTI->Extroversion->Social network: 1 suggestion) Challenge (1 suggestion) User characteristic->Personality traits->MBTI->Sensing->Challenge: 1 suggestion) Collection (1 suggestion) User characteristic->Personality traits->MBTI->Sensing->Collection: 1 suggestion) Learning (1 suggestion) User characteristic->Personality traits->MBTI->Sensing->Learning: 1 suggestion) Level (1 suggestion) User characteristic->Personality traits->MBTI->Sensing->Level: 1 suggestion) Meaning (1 suggestion) User characteristic->Personality traits->MBTI->Sensing->Meaning: 1 suggestion) Badge (1 suggestion) User characteristic->Personality traits->MBTI->Thinking->Badge: 1 suggestion) Challenge (1 suggestion) User characteristic->Personality traits->MBTI->Thinking->Challenge: 1 suggestion) Competition (1 suggestion) User characteristic->Personality traits->MBTI->Thinking->Competition: 1 suggestion) Level (1 suggestion) User characteristic->Personality traits->MBTI->Thinking->Level: 1 suggestion) Social status (1 suggestion) User characteristic->Personality traits->MBTI->Thinking->Social status: 1 suggestion) Choice (1 suggestion) User characteristic->Personality traits->MBTI->Intuition->Choice: 1 suggestion) Exploration (1 suggestion) User characteristic->Personality traits->MBTI->Intuition->Exploration: 1 suggestion) Narrative (1 suggestion) User characteristic->Personality traits->MBTI->Intuition->Narrative: 1 suggestion) Reward schedule (1 suggestion) User characteristic->Personality traits->MBTI->Intuition->Reward schedule: 1 suggestion) Consequence (1 suggestion) User characteristic->Personality traits->MBTI->Introversion->Consequence: 1 suggestion) Meaning (1 suggestion) User characteristic->Personality traits->MBTI->Introversion->Meaning: 1 suggestion) Single-player (1 suggestion) User characteristic->Personality traits->MBTI->Introversion->Single-player: 1 suggestion) Challenge (1 suggestion) User characteristic->Personality traits->MBTI->Feeling->Challenge: 1 suggestion) Guild (1 suggestion) User characteristic->Personality traits->MBTI->Feeling->Guild: 1 suggestion) Strategy (1 suggestion) User characteristic->Personality traits->MBTI->Feeling->Strategy: 1 suggestion) Badge (1 suggestion) User characteristic->Motivation->Psychological needs->Ambition->Badge: 1 suggestion) Challenge (1 suggestion) User characteristic->Motivation->Psychological needs->Ambition->Challenge: 1 suggestion) Feedback (1 suggestion) User characteristic->Motivation->Psychological needs->Ambition->Feedback: 1 suggestion) Meaning (1 suggestion) User characteristic->Motivation->Psychological needs->Ambition->Meaning: 1 suggestion) Competition (1 suggestion) User characteristic->Motivation->Psychological needs->Affection->Competition: 1 suggestion) Guild (1 suggestion) User characteristic->Motivation->Psychological needs->Affection->Guild: 1 suggestion) Feedback (1 suggestion) User characteristic->Motivation->Psychological needs->Information->Feedback: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Motivation->Psychological needs->Information->Leaderboard: 1 suggestion) Challenge (1 suggestion) User characteristic->Motivation->Psychological needs->Power->Challenge: 1 suggestion) Competition (1 suggestion) User characteristic->Motivation->Psychological needs->Power->Competition: 1 suggestion) Customization (1 suggestion) User characteristic->Motivation->Psychological needs->Materialism->Customization: 1 suggestion) Badge (3 suggestions) User characteristic->Motivation->Goal orientation->Performance->Badge: 3 suggestions Leaderboard (1 suggestion) User characteristic->Motivation->Goal orientation->Performance->Leaderboard: 1 suggestion) Badge (2 suggestions) User characteristic->Motivation->Goal orientation->Mastery->Badge: 2 suggestions Feedback (1 suggestion) User characteristic->Motivation->Goal orientation->Mastery->Feedback: 1 suggestion) Badge (1 suggestion) User characteristic->Motivation->Goal orientation->Avoid mastery->Badge: 1 suggestion) Leaderboard (1 suggestion) User characteristic->Motivation->Goal orientation->Avoid performance->Leaderboard: 1 suggestion)
The results reaffirm the importance of considering the user profile in gamification design since no game element was suggested regardless of the user characteristic (i.e., there is no silver bullet). Besides providing relevant insights by discussing how literature is unfolding, we presented several gaps and trends yet to be tackled by future research. For instance, we suggest further investigation about using other bases (rather than solely the user profile) for the tailoring process, and about the impact of application domains in these game element suggestions. More empirical studies are required to understand the imbalance in the suggested game elements, to analyze multiple characteristics simultaneously, and investigate neutral and adverse effects. Also, the current tailoring process is based on user models that rely on explicit input in their first contact with the system, without employing dynamic modeling to understand how gamification could consider how we change over time and how the interaction evolves. Similarly, there is plenty of space to explore how tailored gamification could be automated by the system, which would promote a more prompt response for users.
Tailored gamification: A review of literature
Ana Carolina Tomé Klock
Isabela Gasparini
Marcelo Soares Pimenta
Juho Hamari
Reference: Klock, A. C. T., Gasparini, I., Pimenta M. S., & Hamari, J. (2020). Tailored gamification: A review of literature. International Journal of Human-Computer Studies , 144, 1–22. doi: 10.1016/j.ijhcs.2020.102495
See the paper for full details:
Journal
ResearchGate
Abstract
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However, a canonical dearth in research and application of gamification has been related to the role of individual differences in susceptibility to gamification and its varied designs. To address this gap, this study reviews the extant corpus of research on tailored gamification (42 studies). The findings of the review indicate that most studies on the field are mostly focused on user modeling for a future personalization, adaptation, or recommendation of game elements. This user model usually contains the users’ preferences of play (i.e., player types), and is mostly applied in educational settings. The main contributions of this paper are a standardized terminology of the game elements used in tailored gamification, the discussion on the most suitable game elements for each users’ characteristic, and a research agenda including dynamic modeling, exploring multiple characteristics simultaneously, and understanding the effects of other aspects of the interaction on user experience.
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