WEARTUAL – Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process

Pre-print versions of the publications can be reached through the personal web-site of Dr. Oğuz ‘Oz’ Buruk and TUTCRIS portal of Tampere University. In some cases, there might be an embargo period for papers to be accessed freely. From this page, you can directly reach the currently open-access papers as well as the publisher pages of the embargoed ones.

Publications

20. Oğuz ‘Oz’ Buruk and Juho Hamari. 2021. Immersive Video Sketching: Low Fidelity Extended Reality Prototyping for Everyone. In Proceedings of the 24th International Academic Mindtrek Conference (Mindtrek 2021).
Open
19. Oğuz ‘Oz’ Buruk and Juho Hamari. 2021. Towards the Next Generation of Extended Reality Wearables. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA. Retrieved from https://doi.org/10.1145/3411763.3451697
Open
18. Oğuz ‘Oz’ Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, and Juho Hamari. 2021. Towards the Next Generation of Gaming Wearables. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA. Retrieved from https://doi.org/10.1145/3411764.3445785
Open
17. Oğuz ‘Oz’ Buruk, Çağlar Genç, İhsan Ozan Yıldırım, Mehmet Cengiz Onbaşlı, and Oğuzhan Özcan. 2021. Snowflakes: A Prototyping Tool for Computational Jewelry. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA. Retrieved from https://doi.org/10.1145/3411764.3445173
Open
16. Çağlar Genç, Ashley Colley, Oğuz ‘Oz’ Buruk, Minna Pakanen, and Jan Gugenheimer. 2020. Exploring Wearable Output Modalities – Screens & Beyond. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20). https://doi.org/10.1145/3419249.3420092
Open
15. Sangwon Jung, Ruowei Xiao, Oğuz ‘Oz’ Buruk, and Juho Hamari. 2021. Designing Gaming Wearables: From Participatory Design to Concept Creation. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2021). https://doi.org/10.1145/3430524.3446067
Open
14. Saumya Gupta, Ferran Altarriba Altarriba Bertran, Oğuz ‘Oz’ Buruk, Sara Milkes Milkes Espinosa, Theresa Jean Tanenbaum, and Minerva Wu. 2021. Exploring Food Based Interactive, Multi-Sensory, and Tangible Storytelling Experiences. In Designing Interactive Systems Conference 2021 (DIS ’21), 651–665. https://doi.org/10.1145/3461778.3462006
Open
13. Mattia Thibault, Oğuz ‘Oz’ Buruk, Lobna Hassan, and Juho Hamari. 2021. Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities. In Organizational Gamification. Routledge, 201–229.
Embargoed (August 2022)
12. Mattia Thibault and Oğuz ‘Oz’ Buruk. 2021. Transhuman faces in the transurban city: Facial recognition, identity, resistance. Lexia: 179–195.
Embargoed (May 2022)
11. Mattia Thibault, Nikoletta Zampeta Legaki, Oğuz ‘Oz’ Buruk, and Juho Hamari. 2021. Etsijä’s Call: Gamifying virtual conferences with alternate reality games. In Proceedings of GamiFIN 2021, 5th International GamiFIN conference.
Open
10. Chien Lu, Lobna Hassan, Oğuz ‘Oz’ Buruk, Timo Nummenmaa, and Jaakko Peltonen. 2021. “Switch” up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. In Proceedings of GamiFIN 2021, 5th International GamiFIN conference (CEUR Workshop Proceedings), 70–79.
Open
9. Timo Nummenmaa, Oğuz ‘Oz’ Buruk, Mila Bujić, Max Sjöblom, Jussi Holopainen, and Juho Hamari. 2021. Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. In Interactivity and Game Creation, 119–138.
Embargoed (April 2022)
8. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Oğuz ‘Oz’ Buruk, and Johanna Virkki. 2020. ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve. Advances in Human-Computer Interaction 2020: 8854042. https://doi.org/10.1155/2020/8854042
Open
7. Ferran Altarriba Bertran, Ahmet Börütecene, Oğuz ‘Oz’ Buruk, Mattia Thibault, and Katherine Isbister. 2020. MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20), 168–172. https://doi.org/10.1145/3383668.3419872
Open
6. Mattia Thibault, Oğuz ‘Oz’ Buruk, Seda Suman Buruk, and Juho Hamari. 2020. Transurbanism: Smart Cities for Transhumans. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. Association for Computing Machinery, New York, NY, USA, 1915–1928. Retrieved from https://doi.org/10.1145/3357236.3395523
Open
5. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oğuz ‘Oz’ Buruk, and Johanna Virkki. 2020. ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings. In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 1–5. https://doi.org/10.1109/SeGAH49190.2020.9201771
Open

4. Oğuz ‘Oz’ Buruk. 2020. Virtual Wearables: Envisioning Future Scenarios for Wearables in Extended Reality Environments. In Meaning–Making in Extended Reality, Federico Biggio, Victoria Dos Santos and Gianmarco Thierry Guiliana (eds.). Lexia, 239–252.

Open

3. Oğuz ‘Oz’ Buruk, Oğuzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydın Baytaş, Ceylan Beşevli, Joe Best, Aykut Coşkun, Hüseyin Uğur Genç, A. Baki Kocaballı, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolf, and Mert Yıldız. Children in 2077: Designing Children’s Technologies in the Age of Transhumanism. In CHI’20 Extended Abstracts on Human Factors in Computing Systems.

Open

2. Ahmet Borutecene and Oğuz ‘Oz’ Buruk. 2019. Otherworld: Ouija Board as a Source for Design. In Proceedings of the Halfway to the Future Symposium 2019, 1–4.

Open!

1. Oğuz ‘Oz’ Buruk, Katherine Isbister, and Theresa Jean Tanenbaum. 2019. A Design Framework for Playful Wearables. In International Conference on the Foundations of Digital Games, FDG ’19, 19.

Open

 

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie
grant agreement No 833731.