ReClaim – Urban Gamification for City Reappropriations

Final Report

Open!

Publications

-Thibault M., Vasconcelos Cordeiro A. & M. De Waal (2020) “ROOK –Urban Play and Data Visualization”, refereed extended abstract in the Proceedings of the 2020 DiGRA International Conference: Play Everywhere, pp. 1-4.

Open!

-Thibault, M. (2020) “Jurassic Tampere & Urban Toyfication” Proceedings of GSGS2020, pp. 59-62.

Open!

-Soro E. & M. Thibault (2020) “Digital Playful Tourism: Meaning-making between Place Promotion and Gamification”, Lexia 33-34: 187-210.

Embargoed (6.2021)

-Ferri G., Thibault M. & J. Veenkamp (2020) “Cocreation and participation for designing sustainable playable cities” in D. Leorke & M. Owens Games and Play in the Creative, Smart and Ecological City, London: Routledge.

Embargoed (6.2022)

-Thibault M., Buruk O., Suman Buruk S. and J. Hamari (2020) Transurbanism: Smart Cities for Transhumans, in DIS ’20: Proceedings of the 2020 ACM Designing
Interactive Systems Conference, pp. 1915 1928, doi.org/10.1145/3357236.3395523

Open!

-Thibault, M. & M. Bujić (2020) “VRBAN Strategies of Representation and Degrees of Freedom in Virtual Cities” in F. Biggio, V. Dos Santos and G. Giuliana
Meaning Making in Extended Reality, I saggi di Lexia, Rome: Aracne.

Embargoed (7.2021)

-Thibault, M. (2020) Understanding urban gamification – playful meaning-making in real and digital city spaces, International Journal of Arts and Technology, 12(1): 3-17. doi: 10.1504/IJART.2020.107700

Embargoed (06.2021)

-Buruk, O., Özcan, O., Baykal G., Göksun, T., Acar, S., Akduman, G., Baytaş M. M., Beşevli, C., Best, J., Coşkun, A., Gen ç H., Kocaballi, B., Laato, S., Mota, C., Papangelis, K., Raftopoulos, M., Ramchurn, R., Sádaba, J., Thibault, M., Wolff, A. & M. Yıldız (2020) Children in 2077: Designing Children’s Technologies in the Age of Transhumanism. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1 14).

Open!

-Thibault, M. (2019) “ReClaim – Critical Design and Punk Gamification in the Urban Environment” Proceedings of GSGS2019, pp. 101-103

Open!

-Hassan L., Thibault M. (2019) Critical Playable Cities. In: Nijholt A. (eds) Making Smart Cities More Playable. Gaming Media and Social Effects. Springer, Singapore

Embargo over!

-Thibault, M. (2019) “Punk Gamification” Proceedings of of the 3rd International GamiFIN Conference, CEUR-WS, pp. 58-69.

Open!

-Thibault, M. (2019) “Towards a Typology of Urban Gamification” Proceedings of HICSS 2019, pp. 1476-1485.

Open!

-Thibault, M. (2019) “Re-interpreting Cities with Play Urban Semiotics and Gamification”. In: Brooks A., Brooks E. & Sylla C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2018, DLI 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham pp: 276-285

Embargo over!

-Opromolla & Thibault (2018) Guerrilla Memory – Street Art and Play Engraving the Memory of Martyrs in Urban Spaces”. In Ponzo, J. Semiotics of Martyrdom, Monographic issue of Lexia, 31-32. Rome: Aracne: 457-482.

Embargo over!

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie
grant agreement No 793835.