Dr. Marigo Raftopoulos is a Postdoctoral Research Fellow at Tampere University and is a member of the Gamification Group in the Faculty of Information Technology and Communication Sciences.
Marigo is currently working on Augmented-Humans, an EU-funded project under a Marie Skłodowska–Curie Actions scholarship (MSCA) dedicated to the study of how we can augment the best of human and artificial intelligence to accelerate creativity and innovation in business applications.
Part of her research interests includes how we can leverage game-based technologies (games, gamification, virtual and augmented reality) as mediators of engaging and ethical interactions and problem solving between human and machine that generate data, develop meaningful insights, facilitate business problem solving, and aid both human and machine learning.
Marigo has worked for several decades as a strategic business advisor to technology startups, industry and government on human-centred technology design and digital transformation. As an experienced industry practitioner she brings practical insight to the methodological and analytical rigor of her academic research work. Marigo believes that we are at a critical juncture of technological development driven by artificial intelligence that requires global multi-disciplinary efforts to ensure a balance between economic advancement, environmental sustainability and human flourishing.
Marigo earned her PhD at RMIT University, Australia, and also holds a Master of Business Administration (MBA) and Bachelor of Economics from Monash University, Australia.
This is a list of her academic publications that are in the public domain. She has authored several proprietary research and strategy papers for industry and government that remain in the private domain.
Raftopoulos, M., and Hamari, J., 2023. Artificial Intelligence in the Workplace: Implementation Challenges and Opportunities. The Americas’ Conference on Information Systems (AMCIS) 2023, Panama City, Panama (upcoming)
Raftopoulos, M., and Hamari, J., 2023. Human-AI Collaboration in Organizations: A Literature Review on Enabling Value Creation. The European Conference on Information Systems (ECIS) 2023 Research Papers. Kristiansand, Norway (upcoming)
Jacobs, M., & Raftopoulos, M. (Eds.) (2021). Special Issue: Games in a Brave New World: The Role of Immersive Playful Environments in Re-Inventing the Future of Work and Re-Imagining Organisations. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 13(4), 1-13. http://doi.org/10.4018/IJGCMS.291537
Raftopoulos, M. (2020), Has gamification failed, or failed to evolve? Lessons from the frontline in information systems applications, GamiFIN Conference 2020, Levi, Finland, April 1-3, 2020. (Won Best Conference Paper Award)
Raftopoulos, M. (2020), PRI-Mate: Replicating Human Creative Intelligence for Transhuman Children (extended abstract) in Buruk, O. O., Özcan, O., Elif Baykal, G., Göksun, T., Acar, S., Akduman, G., … & Uğur Genç, H. (2020). Children in 2077: Designing Children’s Technologies in the Age of Transhumanism, Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems.
Raftopoulos, M. (2017), Data-Driven Gamification Design: An Enterprise Systems Perspective from the Front Line. In: M. Meder, A. Rapp, T. Plumbaum, and F. Hopfgartner (eds.): Proceedings of the Data-Driven Gamification Design Workshop, Tampere, Finland, 20-September-2017, published at http://ceur-ws.org
Raftopoulos, M. (2016), How Organisations Play: Creating Stakeholder Value with Enterprise Gamification, Doctor of Philosophy (PhD), Media and Communication, RMIT University (THESIS)
Raftopoulos, M., Walz, S., and Greuter, S. (2015), How enterprises play: Towards a taxonomy for enterprise gamification. In Proceedings of DiGRA 2015, Luneburg, Germany.
Raftopoulos, M., and Walz, S. (2015), It’s Complicated: The Ethics of Gamified Labor. In proceedings of CHI 2015 Workshop: Researching Gamification: Strategies, Opportunities, Challenges and Ethics Collected Papers, Seoul, South Korea.
Raftopoulos, M. (2015), Playful card-based tools for gamification design. In Oz CHI ’15 proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (109-113), ACM, New York.
Raftopoulos, M. (2014), Towards gamification transparency: A conceptual framework for the development of responsible gamified enterprise systems. Journal of Gaming and Virtual Worlds, 6(2).
Raftopoulos, M., and Walz, S. (2013), Designing events as gameful and playful experiences. In Designing Gamification: Creating Gameful and Playful Experiences Workshop (1-5), CHI, 2013 (pp. 1-5). Association for Computing Machinery.