Corinna Wüllner is currently pursuing a master’s degree in International Information Systems at Friedrich-Alexander-Universität Erlangen-Nürnberg.
With a particular focus on gamification, she has gained experience developing gamified systems and metaverse applications both in her academic work and her professional experience. As a research assistant at the Gamification Group at Tampere University, she is currently conducting her master’s thesis which focuses on exploring how video games can help individuals to better prepare themselves for crises on the physical, mental, and emotional level.
Her prior industry experience includes IT consulting, a Product Owner role, as well as IT recruitment. Throughout her career, she has primarily focused on product management, with a particular emphasis on incorporating UX/UI design principles into her work.