CFP: Streaming Media in Entertainment @ 54th Annual Hawaii International Conference on System Sciences (HICSS 2021)

Part of the “Digital and Social Media” – track

54th annual Hawaii International Conference on System Sciences HICSS
January 5-8, 2021 | Grand Hyatt, Kauai

Important dates:

July 15:
Papers due
August 23:
Notification to authors
September 4:
Revision due for papers accepted with mandatory changes
September 11:
Notifications to authors of revised papers
September 22:
Final manuscripts due
October 1:
Registration deadline
January 4:
Publications of full conference proceedings
January 5-8:
February 15, 2021 (date subject to change)
(Optional) Submission deadline for extended versions of selected papers to
Internet Research (IF 4.1) or
AIS Transactions on Human-Computer Interaction


Although nowadays live and on-demand streaming is an important aspect of digital and social media, it is still not well studied by system sciences and HCI research. We possess only limited knowledge on this research area. What demographic characteristics do users of streaming services exhibit? What is their information behavior? Are there any violations of law? What are the motivations of the streamers, the participants and the consumers? What are the gratifications sought, and what are gratifications obtained? Do gender-, age- or culture-specific differences in motives, gratifications, and streamed contents exist? How do (wannabe) influencers and micro-celebrities make use of live and on-demand (e.g. YouTuber) streaming?

In this minitrack, we are looking for theoretical or empirical papers investigating on-demand streaming services concerning video streaming (e.g., Netflix, Hulu, Disney Plus, Amazon Prime), music streaming (e.g., Apple Music, Spotify, SoundCloud), and education (e.g., in academia Camtasia, Lecture2Go as well as general e.g., Udemy, or Udacity). Furthermore, we welcome research fostering our understanding on the production and usage of and user participation on general social live streaming services (e.g., Periscope, Ustream or YouNow), embedded systems in other services (e.g., Instagram Live, niconico or Facebook Live) and e-sports streaming services (e.g., Twitch). We anticipate submissions including (but not limited to) the following topics:

  • Information production and/or consumption behavior on streaming services
  • The role of (live) streaming services in the dissemination of breaking news
  • Multichannel behavior of streamers
  • Strategies of influencers and micro-celebrities
  • User participation on streaming services (e.g., giving “hearts,” commenting, donating)
  • Juridical problems of streaming (e.g., copyright or personality rights violations)
  • The application of gamification mechanisms and dynamics in streaming services
  • Production and usage of streams by children and adolescents
  • Utilization of streaming in companies and other institutions
  • Streaming in education and academia


Topics by types of media:

  • Live streaming
    • Social Live Streaming (e.g., YouNow, Periscope, Ustream)
    • Live stream function in other services (Facebook Live, IGTV)
    • eSports (e.g., Twitch, Mixer)
    • Audio (live radio, podcasts)
  • On-Demand streaming
    • User-generated video (e.g., YouTube) or audio (e.g., SoundCloud)
    • Commercial video (e.g., Netflix, Disney Plus) or audio (e.g., Spotify, Apple Music)
    • Learning/educational video (e.g., Udemy, Udacity)
  • Short-form video formats in digital media (e.g., TikTok, Snapchat)
    • Instagram/Facebook stories
    • WhatsApp stories


Submission instructions:


Minitrack Co-Chairs

Kaja Fietkiewicz (Primary Contact)
Heinrich Heine University Düsseldorf

Franziska Zimmer
Heinrich Heine University Düsseldorf

Maria Törhönen
Tampere University

Juho Hamari
Tampere University


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