December 20, 2018
In
Gamification
How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
Many of the systems, services or mobile apps we use nowadays can be thought of as motivational. Consider an exercise app like Fitocracy or a language learning app like Duolingo. The apps use features like collecting points, earning badges, performance tracking, competition, connecting with friends...