Playful Engagement and Learning through Interactive Technology (PELIT) is a research area exploring how playful interactive technologies can promote learning and engagement for social and environmental good. Topics of interest include games and gamification for different areas of sustainability, game-based learning, and data for good.
We study, create, and evaluate gamification applied to the following topics:
The doctoral researchers in this area are supervised by Dr. Daniel Fernández Galeote and Prof. Juho Hamari, and some of them by senior scholars such as Prof. Nannan Xi, Dr. Wilk Oliveira, and Dr. Nikoletta-Zampeta Legaki as well.
For any requests, contact Daniel Fernández Galeote.