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nordiCHI 2004  
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Interaction and innovation


NordiCHI is the main Nordic forum for human-computer interaction research. NordiCHI is the meeting place for researchers from academia and industry, designers, practitioners, educators and others from a broad range of traditions and communities; therefore the conference takes HCI in the non-limited sense of research and practice addressing the design and use of interactive technology.

NordiCHI is biannual. The conference is a joint effort supported by the Nordic HCI organisations as well as international partners. The first conference, NordiCHI 2000, was organised by STIMDI, and took place in Stockholm, Sweden, October 2000. NordiCHI 2002 was hosted by Centre for Human-Machine Interaction, University of Aarhus, Denmark, in cooperation with SIGCHI.dk. NordiCHI 2004 is hosted by University of Tampere, Finland, in cooperation with SIGCHI Finland.

The backbone of the conference is the technical programme in which a limited number of refereed papers, meeting international standards, will be accepted. NordiCHI 2004 also invites good quality short papers to generate and sustain interactive cooperation among the conference participants, and to stimulate dissemination of late-breaking results.

Traditionally, Nordic perspectives on HCI emphasise topics such as: technology in use, integration of design and use, exploratory design activities, and inter-disciplinary approaches to HCI. This tradition originates in the Nordic openness to new approaches and divergent ideas in the development of new concepts and practices for the future. NordiCHI is the meeting place for tradition and new directions.

Conference topics include but are not limited to:

  • Co-operative design, design cases, and innovation
  • Information technology in everyday life
  • New interaction techniques and devices
  • Models of interaction
  • Information visualisation
  • Ubiquitous, pervasive, and mobile interaction
  • Artistic and aesthetic approaches to HCI
  • Cooperative activities mediated by technology
  • Studies of work and technology
  • User-centered design
  • Accessibility
  • Interfaces supporting learning