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IMPORTANT DATES
EuroHaptics 2012June 12-15, 2012 Hotel Rosendahl Tampere, Finland February 19, 2012: All submissions due April 2, 2012: Notifications for acceptance April 16, 2012: Camera-ready papers due April 20, 2012: Early registration deadline June 12, 2012: Workshops June 13-15, 2012: The main conference INVITED SPEAKERS
Click here to see invited speakers.
![]() CONFERENCE PHOTOS
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Closing Keynote:
The Design of Everyday Computational Things: Why Industrial Design is the New Interaction Design Roel Vertegaal
In his seminal book The Psychology of Everyday Things, Donald Norman outlined a world of things around us that are poorly designed because their designers did not apply psychology to the design process. The idea that psychologists can answer questions about design, through a user-centered design process, is a thesis that has guided our field for several decades. However, if we examine what the world’s top industrial designers, such as Yves Béhar, Jonathan Ive, Karim Rashid, and Philippe Starck, actually do, it becomes clear that they work quite differently. To them, thinking about function is like thinking intuitively about three-dimensional shapes. Interaction design is at the dawn of a new age: Flexible Organic Light Emitting Diodes (FOLEDs) and Flexible Electrophoretic Ink (E Ink) present a third revolution in display technologies that will greatly alter the way computer interfaces are designed. Instead of being constrained to the flat surfaces, we will have the ability to shrink-wrap displays around any three-dimensional object, and thus, potentially, every everyday thing. You will order your morning coffee through a display on the skin of your beverage container and your newspaper will be displayed on a flexible paper computer. These "computational things" will need to be designed by artists who understand three-dimensional form if they are truly to become everyday. Industrial designers will become the new interaction designers. This does not necessarily mean current interaction designers will lose their jobs, as our field will expand to address new markets. Interaction design will in fact be everywhere when computers become so ubiquitous they are just everyday computational things.
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