All TAMK's 1st year computer science students are distributed at the beginning of the spring semester into small teams, each of which creates a mobile game for a real customer. The project is part of data processing curriculum. The game is created with the team's visions in accordance with the customer's wishes. The internal customer of TAMK was chosen as the customer of our team Through the Virma project, Mr. Hakkarainen's house. Our goal has been implementing an inspiring and engaging game for the customer which locates to Mr. Hakkarainen's house.
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