
BrainSplitter v1.0

Known bugs:
-----------

- The splitInputMesh method can't generate all new triangles of the output
meshes that are located next to the split plane. This problem will cause visible
holes in the output meshes next to the split plane.

- The fillOutputMesh method is not implemented yet.

- The createSlice method returns all edges of one slice, but they are
in random order. The edge list should be ordered if the fillOutputMesh method
is to be implemented in the future.

- Sometimes the sign of the 'd' plane coefficient is wrong. The reason for this
is not known.

- The algorithm is extremely sensitive to roll angle. This is not actually a
bug but a feature of the algorithm.