{"id":532,"date":"2018-06-15T15:59:14","date_gmt":"2018-06-15T12:59:14","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?p=532"},"modified":"2018-06-15T15:59:14","modified_gmt":"2018-06-15T12:59:14","slug":"design-gamification-a-method-for-engineering-gamified-software","status":"publish","type":"post","link":"https:\/\/webpages.tuni.fi\/gamification\/2018\/06\/15\/design-gamification-a-method-for-engineering-gamified-software\/","title":{"rendered":"Design gamification &#8212; A method for engineering gamified software"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full\" src=\"https:\/\/www.pulselearning.com\/fs\/2014\/04\/gamification-1.jpeg\" width=\"1625\" height=\"761\" \/><\/p>\n<p style=\"text-align: center;\"><em>Image source:\u00a0https:\/\/www.pulselearning.com\/blog\/gamification-is-all-the-rage\/<\/em><\/p>\n<p><span style=\"font-weight: 400;\">Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational\/behavioral) psychology, game design, and narratology, making the development of gamified software a challenge for traditional software developers. Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect users. Consequently, it has also been projected that most gamified software is doomed to fail.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This paper seeks to advance the understanding of designing gamification and to provide a comprehensive method for developing gamified software. We approach the research problem via a design science research approach; firstly, by synthesizing the current body of literature on gamification design methods and by interviewing 25 gamification experts, producing a comprehensive list of design principles for developing gamified software. Secondly, and more importantly, we develop a detailed method for engineering of gamified software based on the gathered knowledge and design principles. Finally, we conduct an evaluation of the artifacts via interviews of ten gamification experts and implementation of the engineering method in a gamification project.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As results of the study, we present the method and key design principles for engineering gamified software. We first focused the identification and collection of key design, which gamification methods should cover. Therefore, we synthesized the knowledge we gathered during the review and the expert interviews and compared the theoretical view with the lived experience. Based on the empirical and expert evaluation, the developed method was deemed as comprehensive, implementable, complete, and useful. We deliver a comprehensive overview of gamification guidelines and shed novel insights into the nature of gamification development and design discourse. This paper can be seen as the first steps towards a comprehensive method for gamified software engineering.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Please see the paper for full details:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Journal: <\/span><a href=\"https:\/\/doi.org\/10.1016\/j.infsof.2017.10.015\"><span style=\"font-weight: 400;\">https:\/\/doi.org\/10.1016\/j.infsof.2017.10.015<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.researchgate.net\/figure\/How-to-design-gamification-A-method-for-engineering-gamified-software_fig8_320686580\"><span style=\"font-weight: 400;\">Please see the complete design model here.<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S095058491730349X#tbl0003\"><span style=\"font-weight: 400;\">Please see the Design principles for engineering gamified software here.<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><b><i>Citation:<\/i><\/b> <span style=\"font-weight: 400;\">Morschheuser, B., Hassan, L., Werder, K., &amp; Hamari, J. (2018). H<\/span><b>ow to design gamification? A method for engineering gamified software.<\/b><i><span style=\"font-weight: 400;\"> Information and Software Technology, 95<\/span><\/i><span style=\"font-weight: 400;\">, 219-237. 10.1016\/j.infsof.2017.10.015<\/span><\/p>\n<p><span style=\"font-weight: 400;\">doi: <\/span><a href=\"https:\/\/doi.org\/10.1016\/j.infsof.2017.10.015\"><span style=\"font-weight: 400;\">https:\/\/doi.org\/10.1016\/j.infsof.2017.10.015<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><b>Authors<\/b><\/p>\n<p><b>Benedikt Morschheuser<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Institute of Information System and Marketing,Karlsruhe Institute of Technology, Germany<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Corporate Research, Robert Bosch GmbH, Germany<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gamification Group, Tampere University of Technology, Finland<\/span><\/p>\n<p><b>Lobna Hassan<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Information System Sciences, Hanken School of Economics, Finland<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gamification Group, University of Tampere, Finland<\/span><\/p>\n<p><a href=\"http:\/\/lobnahassan.com\"><span style=\"font-weight: 400;\">http:\/\/lobnahassan.com<\/span><\/a><\/p>\n<p><b>Karl Werder<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Paluno &#8212; The Ruhr Institute for Software Technology, University of Duisburg-Essen, Germany<\/span><\/p>\n<p><b>Juho Hamari<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Gamification Group, Tampere University of Technology, Finland<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gamification Group, University of Turku, Finland<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gamification Group, University of Tampere, Finland<\/span><\/p>\n<p><a href=\"http:\/\/juhohamari.com\/\"><span style=\"font-weight: 400;\">http:\/\/juhohamari.com<\/span><\/a><\/p>\n<p><span style=\"font-weight: 400;\">@VirtualEconomy<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image source:\u00a0https:\/\/www.pulselearning.com\/blog\/gamification-is-all-the-rage\/ Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of&#8230;<\/p>\n","protected":false},"author":6,"featured_media":533,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,20],"tags":[],"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/532"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=532"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/532\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media\/533"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=532"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/categories?post=532"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/tags?post=532"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}