{"id":3296,"date":"2021-06-22T13:39:50","date_gmt":"2021-06-22T10:39:50","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?p=3296"},"modified":"2021-06-22T13:39:50","modified_gmt":"2021-06-22T10:39:50","slug":"postemotion","status":"publish","type":"post","link":"https:\/\/webpages.tuni.fi\/gamification\/2021\/06\/22\/postemotion\/","title":{"rendered":"Academy of Finland grants funding for POSTEMOTION, a Gamification Group project"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Gamification Group is honoured to announce a new Academy of Finland funded project titled \u201c<\/span><span style=\"font-weight: 400;\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/projects\/postemotion\/\">POSTEMOTION: Socio-emotional augmentation of human exodus to virtual reality<\/a>&#8220;<\/span><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The need to move human interaction into virtual spaces has been increasing steadily over the years \u2013 largely due to the climate crisis, which has forced us to rethink our lives, and recently the pandemic that changed the ways we work, play, and communicate. This digital exodus has gained momentum through developments in VR technology.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Immersive\u00a0 VR\u00a0 and video games provide new affordances of social interaction that may prove more beneficial for collaboration, even compared to face-to-face interaction. After all, games and\u00a0 VR\u00a0 are not limited only to what is\u00a0 \u201creal\u201d\u00a0 but can instead convey richer socio-affective information through e.g. visualizing measured biosignals as biofeedback to the users. <\/span><span style=\"font-weight: 400;\">Social VR allows for multimodal and multisensory digital representations facilitating meaningful co-existence, interactions, and collaborations. <\/span><span style=\"font-weight: 400;\">However, although these possible benefits of augmenting social interaction via VR have been hinted at by previous research,\u00a0 we still lack concrete and in-depth knowledge in terms of implementing augmented EA to VR environments in a holistic way by taking into account critical aspects such as embodiment, tactility and various bodily information. Thus, the goal is not only to compensate for the lack of socio-emotional cues but also to complement means of interaction by technological solution<\/span>s and adaptations.<\/p>\n<p><span style=\"font-weight: 400;\">T<\/span><span style=\"font-weight: 400;\">he project as a whole aspires to develop new emotional intelligence (EA) augmentations in VR and analyse their effects. The core team of our three scholars, with <\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/j-hamari\/\"><span style=\"font-weight: 400;\">Juho Hamari<\/span><\/a><span style=\"font-weight: 400;\"> as the principal investigator, will each lead a unique perspective during the research efforts. <\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/simo-jarvela\/\"><i><span style=\"font-weight: 400;\">Simo J\u00e4rvel\u00e4<\/span><\/i><\/a><span style=\"font-weight: 400;\"> (cognitive science and psychophysiology) will focus on affective synchronisation of dyads and groups: <\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/oguz-turan-buruk\/\"><i><span style=\"font-weight: 400;\">O\u011fuz \u201cOz\u201d Buruk<\/span><\/i><\/a><i><span style=\"font-weight: 400;\"> (game wearables and haptics) <\/span><\/i><span style=\"font-weight: 400;\">on\u00a0<\/span><span style=\"font-weight: 400;\">designing the physical artefacts and investigating their effects, and <\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/mila-bujic\/\"><i><span style=\"font-weight: 400;\">Mila Buji\u0107<\/span><\/i><\/a> <span style=\"font-weight: 400;\">(anthropology and interactive gameful media) will explore the influence of VR representations of and on users.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-3300 aligncenter\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion.jpg\" alt=\"\" width=\"920\" height=\"561\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion.jpg 1281w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion-300x183.jpg 300w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion-1024x624.jpg 1024w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion-768x468.jpg 768w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion-160x98.jpg 160w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion-700x427.jpg 700w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/postemotion-1100x671.jpg 1100w\" sizes=\"(max-width: 920px) 100vw, 920px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamification Group is honoured to announce a new Academy of Finland funded project titled \u201cPOSTEMOTION: Socio-emotional augmentation of human exodus to virtual reality&#8220;. The need to move human interaction into virtual spaces has been increasing steadily over the years \u2013 largely due to the climate&#8230;<\/p>\n","protected":false},"author":20,"featured_media":3298,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,18,57,27,29],"tags":[],"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/3296"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=3296"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/3296\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media\/3298"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=3296"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/categories?post=3296"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/tags?post=3296"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}