{"id":2560,"date":"2021-01-09T21:47:56","date_gmt":"2021-01-09T19:47:56","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?p=2560"},"modified":"2021-01-09T21:47:56","modified_gmt":"2021-01-09T19:47:56","slug":"gamification-group-hicss","status":"publish","type":"post","link":"https:\/\/webpages.tuni.fi\/gamification\/2021\/01\/09\/gamification-group-hicss\/","title":{"rendered":"Gamification Group in 54th Hawaii International Conference on System Science with collaborations in 6 papers and 4 tracks"},"content":{"rendered":"<p>The year has started with great news for us! Gamification Group in <a href=\"https:\/\/hicss.hawaii.edu\/\">54th Hawaii International Conference on System Science (HICSS)<\/a> represents with collaborations in 6 papers and 4 tracks, e.g. in the areas of XR and gamification:<\/p>\n<p><strong>Papers:<\/strong><\/p>\n<ul>\n<li>Buji\u0107, M., Xi, N., &amp; Hamari, J. (2021).\u00a0<b data-stringify-type=\"bold\">Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context.<\/b>\u00a0(2021)<b data-stringify-type=\"bold\">.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 5-8, 2021.<\/li>\n<li>Guillen, G. M., Hamari, J., &amp; Quist, J. (2021).\u00a0<b data-stringify-type=\"bold\">Gamification of Sustainable Consumption: a systematic literature review.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 5-8, 2021.<\/li>\n<li>Harviainen, J. T., Haasio, A., Ruokolainen, T., Hassan, L., Siuda, P., &amp; Hamari, J., (2021).\u00a0<b data-stringify-type=\"bold\">Information Protection in Dark Web Drug Markets Research.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 5-8, 2021.<\/li>\n<li>Riar, M., Korbel, J., Xi, N., Zarnekow, R., Hamari, J. (2021).\u00a0<b data-stringify-type=\"bold\">The Use of Augmented Reality in Retail: A Review of Literature.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 5-8, 2021.<\/li>\n<li>Xi, N., Chen, J., Gama, F., Korkeila, H., &amp; Hamari, J. (2021).\u00a0<b data-stringify-type=\"bold\">The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities<\/b>. In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 4-8, 2021.<\/li>\n<li>Xiao, R., Wu, Z., Buruk, O., &amp; Hamari, J. (2021).\u00a0<b data-stringify-type=\"bold\">Enhance User Engagement using Gamified Internet of Things<\/b>. In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 4-8, 2021.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Tracks:<\/strong><\/p>\n<ul>\n<li>Fietkiewicz, K., Zimmer, F., T\u00f6rh\u00f6nen, M., &amp; Hamari, J., (2021).\u00a0<b data-stringify-type=\"bold\">Streaming media in entertainment.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 4-8, 2021.<\/li>\n<li>Hamari, J., Hassan, L., &amp; Xi, N. (2021).\u00a0<b data-stringify-type=\"bold\">Gamification.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 4-8, 2021.<\/li>\n<li>Hassan, L., Thibault, M., Hamari, J., &amp; Harviainen, J. (2021).\u00a0<b data-stringify-type=\"bold\">Engaging governance.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 4-8, 2021.<\/li>\n<li>Mattila, O., Hamari, J., Holopainen, J., P\u00f6yry, E. (2021).\u00a0<b data-stringify-type=\"bold\">Mixed, Augmented, and Virtual Reality: Services and Applications.<\/b>\u00a0In\u00a0<i data-stringify-type=\"italic\">Proceedings of 54th Hawaii International Conference on System Sciences<\/i>, Hawaii, January 4-8, 2021.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>We wish to congratulate everyone involved in these collaborations!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The year has started with great news for us! Gamification Group in 54th Hawaii International Conference on System Science (HICSS) represents with collaborations in 6 papers and 4 tracks, e.g. in the areas of XR and gamification: Papers: Buji\u0107, M., Xi, N., &amp; Hamari, J&#8230;.<\/p>\n","protected":false},"author":14,"featured_media":2573,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3,12,18,24,27],"tags":[],"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/2560"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=2560"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/2560\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media\/2573"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=2560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/categories?post=2560"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/tags?post=2560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}