{"id":2328,"date":"2020-08-19T12:24:08","date_gmt":"2020-08-19T09:24:08","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?p=2328"},"modified":"2020-08-19T12:24:08","modified_gmt":"2020-08-19T09:24:08","slug":"playfulclothingposition","status":"publish","type":"post","link":"https:\/\/webpages.tuni.fi\/gamification\/2020\/08\/19\/playfulclothingposition\/","title":{"rendered":"Doctoral Researcher (Playful Smart Clothing Design or Smart Textile Development), 2 positions"},"content":{"rendered":"<p><strong>Gamification Group (GG) and Intelligent Clothing Group (ICG)\u00a0<\/strong>are together hiring two doctoral students for the following positions (<a href=\"https:\/\/tuni.rekrytointi.com\/paikat\/?o=A_RJ&amp;jgid=1&amp;jid=658\">Apply<\/a>):<\/p>\n<p>1) Playful Smart Clothing Design (mainly positioned in GG)<\/p>\n<p>2) Smart Textile Development (mainly positioned in ICG)<\/p>\n<p>Research in both positions is related to the \u201dClothing-Integrated Interface (ClothFace) and Applications\u201d project funded by the Academy of Finland. Selected candidates will enroll into\u00a0<a href=\"https:\/\/www.tuni.fi\/en\/study-with-us\/doctoral-programme-interactive-technology\" target=\"_blank\" rel=\"noopener\">PhD programs of Interactive Technology<\/a>\u00a0in the\u00a0<a href=\"https:\/\/www.tuni.fi\/en\/about-us\/faculty-information-technology-and-communication-sciences\" target=\"_blank\" rel=\"noopener\">Faculty of Information Technology and Communications Sciences\u00a0<\/a>(Position 1) or Biomedical Engineering in the Faculty of Medicine and Health Technology (Position 2) \u2013 or a combination thereof.<\/p>\n<p><strong>Position 1: Playful Smart Clothing Design\u00a0<\/strong><\/p>\n<p>This position will focus on designing, developing and empirically investigating the human-computer\/clothing interaction of playful smart clothing. The accepted candidate will work on designing, developing and researching wearables by focusing on its fashionable and playful features and will explore a wide range of topics in which wearables can be used such as body-based interfaces, textile-based interaction, virtual reality environments, games and gamification applications. This project is a collaboration between the Gamification Group of Professor Juho Hamari and the Intelligent Clothing Group of Adjunct Professor Johanna Virkki. The accepted candidate will use the facilities of both research groups and will be supervised by Prof. Juho Hamari, Adj. Prof. Johanna Virkki and Dr. O\u011fuz Turan Buruk.<\/p>\n<p><strong>J<\/strong><strong>ob Description<\/strong><\/p>\n<p>In all these positions, the work is mainly composed of research-related activities including conducting empirical research, writing and publishing (in top venues of the given area) articles, acquiring (or assisting in acquiring) further funding, co-organizing seminars, meeting with companies, participating in industrial and academic conferences and conventions related to the candidate\u2019s research topic. However, the job description may also include a small portion of teaching-related activities.<\/p>\n<p><strong>Requirements<\/strong><\/p>\n<p>The ideal candidate for this position should be able to combine strong technical skills such as electronic prototyping and coding with a creative skillset including a deep understanding of design processes and methods such as ideation, user inclusion, participatory design and so forth. We expect that the ideal candidate with a design background will have a technical orientation and experience on skills such as electronic prototyping, coding etc., while the ideal candidate with an engineering background has openness to and ideally experience on creative activities, design research and practice. We appreciate the candidates with a maker mindset and expect applicants to have experience in or willingness to learn crafting and rapid prototyping (using 3D printers &amp; embroidery machines, creating rough prototypes with simple materials etc.)<\/p>\n<p>The following qualities are appreciated:<\/p>\n<ol start=\"1\" type=\"1\">\n<li>Background in some of the following areas or on a closely related one: Human-Computer Interaction, Industrial Product Design, Fashion Design, Interaction Design, Game Design, Electronics Engineering, Mechanical Engineering, Computer Science, or related areas to fashion design, interaction design or game technologies.<\/li>\n<li>Prior knowledge of research on wearables, fashion design, smart textiles, virtual reality or game design.<\/li>\n<li>Experience and\/or knowledge in quantitative and qualitative research methods (including e.g. setting up experiments, survey research, quantitative data analysis, content analysis, thematic analysis, focus groups, design workshops)<\/li>\n<li>Experience in software design and development.<\/li>\n<li>Experience in prototyping, integration of sensors, working with maker tools such as Arduino, Raspberry Pi.<\/li>\n<\/ol>\n<p>Successful candidates must be pursuing or will be accepted to study towards a doctoral degree in the faculty&#8217;s doctoral programme. Please visit the admissions webpage https:\/\/www.tuni.fi\/en\/study-with-us\/programmes\/doctoral-programmes for more information on eligibility requirements.<\/p>\n<p><strong>Position 2: Smart Textile Development<\/strong><\/p>\n<p>This position will focus on designing and developing RFID control technologies that are integrated into textile materials with the aim of developing fashionable wearable devices. The accepted candidate will work on designing, developing and researching wearables by focusing on practical implementation of passive RFID technology solutions into clothing. This project is a collaboration between the Gamification Group of Professor Juho Hamari and the Intelligent Clothing Group of Adjunct Professor Johanna Virkki. The accepted candidate will use facilities of both research groups and will be supervised by Adj. Prof. Johanna Virkki, Prof. Juho Hamari, and Dr. O\u011fuz Turan Buruk.<\/p>\n<p><strong>Job Description<\/strong><\/p>\n<p>In all these positions, the work is mainly composed of research-related activities including conducting empirical research, writing and publishing (in top venues of the given area) articles, acquiring (or assisting in acquiring) further funding, co-organizing seminars, meeting with companies, participating in industrial and academic conferences and conventions related to the candidate\u2019s research topic. However, the job description may also include a small portion of teaching-related activities.<\/p>\n<p><strong>Requirements<\/strong><\/p>\n<p>The ideal candidate for this position should be able to combine strong technical skills such as electronic prototyping and coding with a creative skillset including a deep understanding of design processes and methods such as ideation, user inclusion, participatory design and so forth. We expect that the ideal candidate with a design background will have a technical orientation and experience on skills such as electronic prototyping, coding etc., while the ideal candidate with an engineering background has openness to and ideally experience on creative activities, design research and practice. We appreciate the candidates with a maker mindset and\u00a0expect applicants to have experience in or willingness to learn crafting and rapid prototyping (using 3D printers &amp; embroidery machines, creating rough prototypes with simple materials etc.). Also for this position, experience in digital interface design and software development is appreciated since the project will possibly have a mobile interface component.<\/p>\n<p>The following qualities are appreciated:<\/p>\n<p>6. \u00a0 Background in some of the following areas or on a closely related one: Computational Media<br \/>\nDesign, Interaction Design, Human-Computer Interaction, Electronics Engineering, Mechanical<br \/>\nEngineering, Computer Science, or related areas to wearables design and smart textiles.<br \/>\n7. \u00a0 Experience in software design and development.<br \/>\n8. \u00a0 Prior knowledge of research on wearable interfaces, smart textiles, interaction design and fashion<br \/>\ndesign.<br \/>\n9. \u00a0 Experience and\/or knowledge in quantitative research methods (including e.g. setting up<br \/>\nexperiments, survey research, quantitative data analysis)<br \/>\n10.\u00a0 Experience in 3D printing and embroidery, understanding of textile materials.<br \/>\n11.\u00a0 Basic knowledge of passive RFID technologies.<\/p>\n<p>Successful candidates must be pursuing or will be accepted to study towards a doctoral degree in the faculty&#8217;s doctoral programme. Please visit<a href=\"https:\/\/www.tuni.fi\/en\/study-with-us\/programmes\/doctoral-programmes\" target=\"_blank\" rel=\"noopener\">\u00a0the admissions webpage<\/a>\u00a0for more information on eligibility requirements.<\/p>\n<p><strong>We offer<\/strong><\/p>\n<p>Intelligent Clothing Group offers a work environment with state-of-the-art equipment for design, manufacturing and practical testing of textile electronics and body-centric wireless systems. Gamification Group (http:\/\/gamification.group) is a multidisciplinary research group including researchers from a very distinct set of backgrounds and studies a wide variety of topics concerning gameful technologies. Tampere University has common-use facilities such as a\u00a0<a href=\"https:\/\/sites.tuni.fi\/fablabtampere\/\" target=\"_blank\" rel=\"noopener\">FabLab\u00a0<\/a>(https:\/\/sites.tuni.fi\/fablabtampere\/), user experience and immersive technology laboratories (<a href=\"https:\/\/civit.fi\/\" target=\"_blank\" rel=\"noopener\">https:\/\/civit.fi<\/a>).<\/p>\n<p>The position will be filled for a fixed-term period of\u00a0<strong>1-4 years<\/strong>. The planned starting date is\u00a0<strong>as soon as possible<\/strong>. Please indicate in your application when you are able to start in the position.<\/p>\n<p>The salary will be based on both the job demands and the employee&#8217;s personal performance in accordance with the Finnish University Salary System. The position of Doctoral Researcher is placed on the job demand level 2\u20133 (the demand level chart for the teaching and research staff). A typical starting salary of a Doctoral Researcher is around 2300-2400\u20ac \/month.<\/p>\n<p><strong>How to <a href=\"https:\/\/tuni.rekrytointi.com\/paikat\/?o=A_RJ&amp;jgid=1&amp;jid=658\">Apply<\/a><\/strong><\/p>\n<p>Please submit your application through our <a href=\"https:\/\/tuni.rekrytointi.com\/paikat\/?o=A_RJ&amp;jgid=1&amp;jid=658\">online recruitment system<\/a> by September 7, 2020 \u00a0(at 23.59 EEST, GMT+3 \/ 20.59 UTC).<\/p>\n<p>Applications must include the following documents in a pdf file in English:<\/p>\n<p>\u2022 \u00a0 \u00a0CV following the <a href=\"https:\/\/www.tenk.fi\/sites\/tenk.fi\/files\/TENK_CV_template.pdf\">TENK template<\/a>, including the date (or estimated date) of your previous degree.<br \/>\n\u2022 \u00a0 \u00a0List of publications (if applicable).<br \/>\n\u2022 \u00a0 \u00a0A free-form statement of interest, describing your interests and expectations.<\/p>\n<p>If you wonder whether your background and interests are suitable, or if you have any more questions, please contact:<\/p>\n<p>Dr. O\u011fuz Turan Buruk, oguz.buruk@tuni.fi<\/p>\n<p>&nbsp;<\/p>\n<p>Image Credit: Adnan Mehmood (Production of a textile antenna from the Intelligent Clothing Group Lab)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamification Group (GG) and Intelligent Clothing Group (ICG)\u00a0are together hiring two doctoral students for the following positions (Apply): 1) Playful Smart Clothing Design (mainly positioned in GG) 2) Smart Textile Development (mainly positioned in ICG) Research in both positions is related to the \u201dClothing-Integrated Interface&#8230;<\/p>\n","protected":false},"author":10,"featured_media":2343,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,19,29],"tags":[],"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/2328"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=2328"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/2328\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media\/2343"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=2328"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/categories?post=2328"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/tags?post=2328"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}