{"id":1944,"date":"2020-03-19T12:50:22","date_gmt":"2020-03-19T10:50:22","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?p=1944"},"modified":"2020-03-19T12:50:22","modified_gmt":"2020-03-19T10:50:22","slug":"cfp-gamification-54th-annual-hawaii-international-conference-on-system-sciences-hicss-2021-streaming","status":"publish","type":"post","link":"https:\/\/webpages.tuni.fi\/gamification\/2020\/03\/19\/cfp-gamification-54th-annual-hawaii-international-conference-on-system-sciences-hicss-2021-streaming\/","title":{"rendered":"CFP: Streaming Media in Entertainment @ 54th Annual Hawaii International Conference on System Sciences (HICSS 2021)"},"content":{"rendered":"<p><img decoding=\"async\" class=\"size-full wp-image-371 aligncenter\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2018\/03\/logo.png\" sizes=\"(max-width: 556px) 100vw, 556px\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2018\/03\/logo.png 556w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2018\/03\/logo-150x150.png 150w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2018\/03\/logo-300x300.png 300w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2018\/03\/logo-550x550.png 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2018\/03\/logo-500x500.png 500w\" alt=\"\" width=\"300\" \/><\/p>\n<p style=\"text-align: center;\"><em>Part of the \u201cDigital and Social Media\u201d \u2013 track<\/em><\/p>\n<p style=\"text-align: center;\"><em>54<sup>th<\/sup> annual Hawaii International Conference on System Sciences HICSS<br \/>\n<\/em>January 5-8, 2021 | Grand Hyatt, Kauai<\/p>\n<h2 style=\"text-align: center;\">Important dates:<\/h2>\n<p style=\"text-align: center;\"><strong>July 15:<\/strong><br \/>\nPapers due<br \/>\n<strong>August 23:<\/strong><br \/>\nNotification to authors<br \/>\n<strong>September 4:<\/strong><br \/>\nRevision due for papers accepted with mandatory changes<br \/>\n<strong>September 11:<\/strong><br \/>\nNotifications to authors of revised papers<br \/>\n<strong>September 22:<\/strong><br \/>\nFinal manuscripts due<br \/>\n<strong>October 1:<br \/>\n<\/strong>Registration deadline<br \/>\n<strong>January 4:<\/strong><br \/>\nPublications of full conference proceedings<br \/>\n<strong>January 5-8:<\/strong><br \/>\nConference<br \/>\n<strong>February 15, 2021 (date subject to change)<br \/>\n<\/strong>(Optional) Submission deadline for extended versions of selected papers to<br \/>\n<strong>Internet Research (IF 4.1) <\/strong>or<br \/>\n<strong>AIS Transactions on Human-Computer Interaction<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-1953\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2020\/03\/247001-sea-beach-nature-1024x351.jpg\" alt=\"\" width=\"1024\" height=\"351\" \/><\/p>\n<p class=\"p1\">Although nowadays live and on-demand streaming is an important aspect of digital and social media, it is still not well studied by system sciences and HCI research. We possess only limited knowledge on this research area. What demographic characteristics do users of streaming services exhibit? What is their information behavior? Are there any violations of law? What are the motivations of the streamers, the participants and the consumers? What are the gratifications sought, and what are gratifications obtained? Do gender-, age- or culture-specific differences in motives, gratifications, and streamed contents exist? How do (wannabe) influencers and micro-celebrities make use of live and on-demand (e.g. YouTuber) streaming?<\/p>\n<p class=\"p1\">In this minitrack, we are looking for theoretical or empirical papers investigating on-demand streaming services concerning video streaming (e.g., Netflix, Hulu, Disney Plus, Amazon Prime), music streaming (e.g., Apple Music, Spotify, SoundCloud), and education (e.g., in academia Camtasia, Lecture2Go as well as general e.g., Udemy, or Udacity). Furthermore, we welcome research fostering our understanding on the production and usage of and user participation on general social live streaming services (e.g., Periscope, Ustream or YouNow), embedded systems in other services (e.g., Instagram Live, niconico or Facebook Live) and e-sports streaming services (e.g., Twitch). We anticipate submissions including (but not limited to) the following topics:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Information production and\/or consumption behavior on streaming services<\/li>\n<li class=\"li1\">The role of (live) streaming services in the dissemination of breaking news<\/li>\n<li class=\"li1\">Multichannel behavior of streamers<\/li>\n<li class=\"li1\">Strategies of influencers and micro-celebrities<\/li>\n<li class=\"li1\">User participation on streaming services (e.g., giving \u201chearts,\u201d commenting, donating)<\/li>\n<li class=\"li1\">Juridical problems of streaming (e.g., copyright or personality rights violations)<\/li>\n<li class=\"li1\">The application of gamification mechanisms and dynamics in streaming services<\/li>\n<li class=\"li1\">Production and usage of streams by children and adolescents<\/li>\n<li class=\"li1\">Utilization of streaming in companies and other institutions<\/li>\n<li class=\"li1\">Streaming in education and academia<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Topics by types of media:<\/p>\n<ul>\n<li><strong>Live streaming<\/strong>\n<ul>\n<li>Social Live Streaming (e.g., YouNow, Periscope, Ustream)<\/li>\n<li>Live stream function in other services (Facebook Live, IGTV)<\/li>\n<li>eSports (e.g., Twitch, Mixer)<\/li>\n<li>Audio (live radio, podcasts)<\/li>\n<\/ul>\n<\/li>\n<li><strong>On-Demand streaming<\/strong>\n<ul>\n<li>User-generated video (e.g., YouTube) or audio (e.g., SoundCloud)<\/li>\n<li>Commercial video (e.g., Netflix, Disney Plus) or audio (e.g., Spotify, Apple Music)<\/li>\n<li>Learning\/educational video (e.g., Udemy, Udacity)<\/li>\n<\/ul>\n<\/li>\n<li><strong>Short-form video formats in digital media (e.g., TikTok, Snapchat)<\/strong>\n<ul>\n<li>Instagram\/Facebook stories<\/li>\n<li>WhatsApp stories<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Submission instructions:<\/strong>\u00a0<a href=\"https:\/\/hicss.hawaii.edu\/authors\/\">https:\/\/hicss.hawaii.edu\/authors\/<\/a><\/p>\n<p>&nbsp;<\/p>\n<h2><span lang=\"EN-GB\">Minitrack Co-Chairs<\/span><\/h2>\n<p class=\"p1\"><b>Kaja Fietkiewicz<\/b>\u00a0(Primary Contact)<br \/>\nHeinrich Heine University D\u00fcsseldorf<br \/>\nkaja.fietkiewicz@hhu.de<\/p>\n<p class=\"p1\"><strong>Franziska Zimmer<\/strong><br \/>\nHeinrich Heine University Du\u0308sseldorf<br \/>\nfranziska.zimmer@hhu.de<\/p>\n<p><strong>Maria T\u00f6rh\u00f6nen<\/strong><br \/>\nTampere University<br \/>\nmaria.torhonen@tuni.fi<\/p>\n<p><strong>Juho Hamari<\/strong><br \/>\nTampere University<br \/>\njuho.hamari@tuni.fi<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Part of the \u201cDigital and Social Media\u201d \u2013 track 54th annual Hawaii International Conference on System Sciences HICSS January 5-8, 2021 | Grand Hyatt, Kauai Important dates: July 15: Papers due August 23: Notification to authors September 4: Revision due for papers accepted with mandatory&#8230;<\/p>\n","protected":false},"author":11,"featured_media":1953,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,9],"tags":[],"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/1944"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=1944"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/1944\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media\/1953"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=1944"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/categories?post=1944"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/tags?post=1944"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}