{"id":108,"date":"2017-12-12T14:39:50","date_gmt":"2017-12-12T12:39:50","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?p=108"},"modified":"2017-12-12T14:39:50","modified_gmt":"2017-12-12T12:39:50","slug":"xr-bulletin-december-2017","status":"publish","type":"post","link":"https:\/\/webpages.tuni.fi\/gamification\/2017\/12\/12\/xr-bulletin-december-2017\/","title":{"rendered":"XR Bulletin December 2017"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">As this is our first blog in the <\/span><i><span style=\"font-weight: 400;\">XR Bulletin<\/span><\/i><span style=\"font-weight: 400;\"> series, it seems appropriate to first shortly introduce the state of virtual reality (VR) to this day. For those of you who are complete beginners, first have a look at this HTC\u2019s post &#8211; <\/span><a href=\"https:\/\/blog.vive.com\/us\/2017\/11\/06\/vr-101-crash-course-in-virtual-reality\/\" target=\"_blank\" rel=\"noopener\"><i><span style=\"font-weight: 400;\">VR 101 &#8211; A Crash Course in All Things Virtual Reality<\/span><\/i><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<div id=\"attachment_126\" style=\"width: 630px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-126\" class=\"wp-image-126 size-full\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2017\/12\/Vive-Oculus-and-PSVR.png\" alt=\"\" width=\"620\" height=\"310\" \/><p id=\"caption-attachment-126\" class=\"wp-caption-text\">HTC Vive, Oculus Rift, and Playstation VR: olorama.com<\/p><\/div>\n<p><span style=\"font-weight: 400;\">Although there is still a debate on whether VR is worth the trouble and when would it, if ever, reach the much anticipated commercial impact, there is no doubt that the technology is in fact getting more sophisticated, less clunky, and less expensive. Currently, two main tiers of devices exist. One being so called tethered VR, which is dependant on a separate device (Playstation 4, PC, laptop), while the second tier utilizes mobile devices. Among the tethered VR, the most popular and well-known are Playstation VR (PS VR), Oculus Rift, and HTC Vive. Mobile VR, however, is significantly cheaper and several times more popular among VR device owners as it only requires a compatible mobile device to afford a VR experience. According to <\/span><a href=\"https:\/\/artillry.co\/2017\/05\/23\/whats-the-breakdown-of-vr-sales-so-far-free-report\/\" target=\"_blank\" rel=\"noopener\"><i><span style=\"font-weight: 400;\">ARtillry<\/span><\/i><\/a><span style=\"font-weight: 400;\">\u2018s article from May, the total sales number of mentioned tethered devices was 1.66M, while mobile VR devices &#8211; Samsung\u2019s <\/span><i><span style=\"font-weight: 400;\">Gear VR<\/span><\/i><span style=\"font-weight: 400;\"> and Google\u2019s <\/span><i><span style=\"font-weight: 400;\">Daydream<\/span><\/i><span style=\"font-weight: 400;\"> &#8211; had a total of 5.26M units sold. But most importantly for the current state of VR industry, the overall sales of headsets are <\/span><a href=\"https:\/\/techcrunch.com\/2017\/11\/28\/virtual-reality-headset-unit-sales-are-slowly-improving\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">improving<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<div id=\"attachment_127\" style=\"width: 610px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-127\" class=\"wp-image-127\" style=\"font-size: 16px;\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2017\/12\/Daydream-and-Gear-VR.jpg\" alt=\"\" width=\"600\" height=\"337\" \/><p id=\"caption-attachment-127\" class=\"wp-caption-text\">Daydream and Gear VR: cnet.com<\/p><\/div>\n<p><span style=\"font-weight: 400;\">Apart from the mentioned types of popular devices, affordable standalone headsets are finally getting on the market. Google, Oculus, and HTC are all working on development of their own versions of independent wireless VR headsets. In November, HTC has unveiled <\/span><a href=\"https:\/\/www.engadget.com\/2017\/11\/13\/htc-vive-focus-standalone-vr-headset-daydream\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Vive Focus<\/span><\/a><span style=\"font-weight: 400;\"> headset with inside-out tracking and 6 degrees of freedom (DoF). It also comes with one controller but featuring only 3DoF, which is quite disappointing for today\u2019s standards. However, the announced open platform, Vive Wave VR, enables developers to customize accessories &#8211; including replacing the Focus controller with one that does feature 6DoF. For comparison, Oculus\u2019 upcoming standalone headset, <\/span><a href=\"https:\/\/www.engadget.com\/2017\/10\/11\/oculus-santa-cruz-offers-stand-alone-vr-with-full-motion-control\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Santa Cruz<\/span><\/a><span style=\"font-weight: 400;\">, does include two controllers with 6DoF, which feels closer to the current high-end tethered VR devices.<\/span><\/p>\n<div id=\"attachment_128\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-128\" class=\"wp-image-128 size-large\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2017\/12\/Vive-Focus-1024x683.png\" alt=\"\" width=\"1024\" height=\"683\" \/><p id=\"caption-attachment-128\" class=\"wp-caption-text\">Vive Focus: theverge.com<\/p><\/div>\n<p><span style=\"font-weight: 400;\">One of the bigger issues that remain in the domain of virtual reality is the user interface and use of peripherals. Logitech is trying to solve one part of it, by designing a <\/span><a href=\"https:\/\/techcrunch.com\/2017\/11\/02\/logitech-is-experimenting-with-a-keyboard-built-for-virtual-reality\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">keyboard with a Vive sensor<\/span><\/a><span style=\"font-weight: 400;\"> that is supposed to enable users to use a keyboard in VR much like they would on the good old PC. Users would see the keyboard and their hands as they type, although it is not yet clear how Logitech managed to track the position of individual fingers. But in any case this kind of peripherals and accessories will eventually provide a more intuitive interaction with VR environments.<\/span><\/p>\n<div id=\"attachment_125\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-125\" class=\"wp-image-125 size-large\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2017\/12\/Logitech-VR-keyboard-1024x683.jpg\" alt=\"\" width=\"1024\" height=\"683\" \/><p id=\"caption-attachment-125\" class=\"wp-caption-text\">Logitech Bridge: theverge.com<i><\/i><\/p><\/div>\n<p><span style=\"font-weight: 400;\">While there are more exciting developments when it comes to hardware, VR content and culture are trying hard not to lag behind. Variety and quality of the available content is surely something to be wished for, when more simplistic experiences and games are still dominating the market. One leap in a good direction is the 6 and a half minutes film <\/span><a href=\"http:\/\/www.lacma.org\/carne-y-arena#about-the-exhibition\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">CARNE y ARENA<\/span><\/a><span style=\"font-weight: 400;\"> that was recently <\/span><a href=\"https:\/\/futurism.com\/virtual-reality-film-experience-received-first-oscar-vr\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">awarded an Oscar<\/span><\/a><span style=\"font-weight: 400;\">, first in the domain of VR to receive the prestigious award. The film brings an empathetic experience of refugees\u2019 lives and was written and directed by A<\/span><span style=\"font-weight: 400;\">lejandro G. I\u00f1\u00e1rritu who also <\/span><span style=\"font-weight: 400;\">produced masterpieces such as <\/span><i><span style=\"font-weight: 400;\">The Revenant<\/span><\/i><span style=\"font-weight: 400;\"> and <\/span><i><span style=\"font-weight: 400;\">Birdman<\/span><\/i><span style=\"font-weight: 400;\">. This experimental \u201cout of the box\u201d piece, to say the least, may be a stepping stone for a new cinema. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Meanwhile, eSports is finally penetrating the VR world as well with the <\/span><a href=\"https:\/\/iq.intel.com\/vr-esports-get-physical-vr-challenger-league\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">VR Challenger League<\/span><\/a><span style=\"font-weight: 400;\"> at the Oculus Connect event. <\/span><i><span style=\"font-weight: 400;\">Echo Arena<\/span><\/i><span style=\"font-weight: 400;\"> proved to be a good choice for the tournament with three player teams. However, both technology and content is still lacking for a boom in VR eSports. For the sake of players not getting tangled in cords and hurting themselves, standalone headsets that come with controllers with 6DoF first need to be up to the task as well as commercially affordable. And finally, a decent choice in single and multiplayer games needs to be available.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Until that becomes an everyday thing, China is planning to open an enormous <\/span><a href=\"https:\/\/vrscout.com\/news\/china-vr-theme-park-guiyang\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">VR park<\/span><\/a><span style=\"font-weight: 400;\"> in February next year named <\/span><i><span style=\"font-weight: 400;\">Oriental Science Fiction Valley<\/span><\/i><span style=\"font-weight: 400;\">. While headsets and games are somewhat easily accessible for everyone, this new kind of amusement park will provide a much more exciting and novelty-filled attractions. Even though not all will be reserved for VR, as many as 35 will include a headset and motion platforms, including the first VR rollercoaster.<\/span><\/p>\n<div id=\"attachment_129\" style=\"width: 957px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-129\" class=\"wp-image-129 size-full\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2017\/12\/VR-Park.jpg\" alt=\"\" width=\"947\" height=\"562\" \/><p id=\"caption-attachment-129\" class=\"wp-caption-text\">Oriental Science Fiction Valley: vrscout.com<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; As this is our first blog in the XR Bulletin series, it seems appropriate to first shortly introduce the state of virtual reality (VR) to this day. For those of you who are complete beginners, first have a look at this HTC\u2019s post &#8211;&#8230;<\/p>\n","protected":false},"author":4,"featured_media":125,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,15,18,27],"tags":[],"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/108"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=108"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/posts\/108\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media\/125"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/categories?post=108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/tags?post=108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}