{"id":3297,"date":"2021-06-22T12:27:42","date_gmt":"2021-06-22T09:27:42","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?page_id=3297"},"modified":"2021-06-22T13:29:16","modified_gmt":"2021-06-22T10:29:16","slug":"postemotion","status":"publish","type":"page","link":"https:\/\/webpages.tuni.fi\/gamification\/projects\/postemotion\/","title":{"rendered":"POSTEMOTION"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row row_type=&#8221;parallax&#8221; text_align=&#8221;center&#8221; full_screen_section_height=&#8221;no&#8221; css=&#8221;.vc_custom_1581529078891{margin-right: 0px !important;margin-left: 0px !important;border-right-width: 0px !important;border-left-width: 0px !important;padding-right: 0px !important;padding-bottom: 40px !important;padding-left: 0px !important;background-color: #112233 !important;}&#8221;][vc_column width=&#8221;1\/6&#8243;][\/vc_column][vc_column width=&#8221;2\/3&#8243; css=&#8221;.vc_custom_1581529433500{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">POSTEMOTION: Socio-emotional augmentation of human exodus to virtual reality<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;3300&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; qode_css_animation=&#8221;&#8221; css=&#8221;.vc_custom_1624354042728{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}&#8221;][vc_empty_space height=&#8221;16px&#8221;][vc_column_text css=&#8221;.vc_custom_1624354100404{padding-top: 10px !important;padding-bottom: 00% !important;}&#8221;]\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\">POSTEMOTION is a 4-year project funded by Academy of Finland<\/span><span style=\"font-weight: 400;\">, aspiring<\/span><span style=\"font-weight: 400;\"> to develop new emotional intelligence (EA) augmentations in VR and analyse their effects.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\">The core team of our three scholars, with<\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/j-hamari\/\"> <span style=\"font-weight: 400;\">Juho Hamari<\/span><\/a><span style=\"font-weight: 400;\"> as the principal investigator, will each lead a unique perspective during the research efforts.<\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/simo-jarvela\/\"> <i><span style=\"font-weight: 400;\">Simo J\u00e4rvel\u00e4<\/span><\/i><\/a><span style=\"font-weight: 400;\"> (cognitive science and psychophysiology) focusing on affective synchronisation of dyads and groups:<\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/oguz-turan-buruk\/\"> <i><span style=\"font-weight: 400;\">O\u011fuz \u201cOz\u201d Buruk<\/span><\/i><\/a><i><span style=\"font-weight: 400;\"> (game wearables and haptics) <\/span><\/i><span style=\"font-weight: 400;\">designing the physical artefacts and investigating their effects, and<\/span><a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/mila-bujic\/\"> <i><span style=\"font-weight: 400;\">Mila Buji\u0107<\/span><\/i><\/a> <span style=\"font-weight: 400;\">(anthropology and interactive gameful media) exploring the influence of VR representations of and on users.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\">The need to move human interaction into virtual spaces has been increasing steadily over the years \u2013 largely due to the climate crisis, which has forced us to rethink our lives, and recently the pandemic that changed the ways we work, play, and communicate. This digital exodus has gained momentum through developments in VR technology.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\">Immersive VR and video games provide new affordances of social interaction that may prove more beneficial for collaboration, even compared to face-to-face interaction because games and VR are not limited only to what is \u201creal\u201d but can instead convey richer socio-affective information through e.g. visualizing measured biosignals as biofeedback to the users. <\/span><span style=\"font-weight: 400;\">Social VR allows for multimodal and multisensory digital representations facilitating meaningful co-existence, interactions, and collaborations. <\/span><span style=\"font-weight: 400;\">However, although these possible benefits of augmenting social interaction via VR have been hinted at by previous research,\u00a0 we still lack concrete and in-depth knowledge in terms of implementing augmented EA to VR environments in a holistic way by taking into account critical aspects such as embodiment, tactility and various bodily information. Thus, the goal is not only to compensate for the lack of socio-emotional cues but also to complement means of interaction by technological solutions and adaptations.<\/span><\/p>\n[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/6&#8243; css=&#8221;.vc_custom_1581529248884{margin-right: 0px !important;border-right-width: 0px !important;padding-right: 0px !important;}&#8221;][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;grid&#8221; text_align=&#8221;left&#8221; background_color=&#8221;#ffffff&#8221; background_animation=&#8221;none&#8221; padding_top=&#8221;100&#8243; padding_bottom=&#8221;100&#8243; css_animation=&#8221;&#8221; css=&#8221;.vc_custom_1513169711704{background-color: #ffffff !important;}&#8221;][vc_column width=&#8221;1\/6&#8243;][\/vc_column][vc_column width=&#8221;2\/3&#8243; css=&#8221;.vc_custom_1581529445577{margin-top: 0px !important;border-top-width: 0px !important;padding-top: 0px !important;}&#8221;]<div class='latest_post_holder image_in_box  '><ul><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/08\/16\/postemotion-vr\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/08\/Gamification_tactility-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/08\/16\/postemotion-vr\/\">Researcher \/ Doctoral Researcher \/ Postdoctoral Research Fellow (Social VR: tactility, embodiment, psychophysiology) 1-3 positions<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">August 16, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/oz\/\"><span>O\u011fuz 'Oz' Buruk<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/06\/22\/postemotion\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/06\/22\/postemotion\/\">Academy of Finland grants funding for POSTEMOTION, a Gamification Group project<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">June 22, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/benjamin\/\"><span>Benjamin Puha<\/span><\/a><\/div><\/div><\/div><\/div><\/li><\/ul><\/div>[\/vc_column][vc_column width=&#8221;1\/6&#8243;][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row row_type=&#8221;parallax&#8221; text_align=&#8221;center&#8221; full_screen_section_height=&#8221;no&#8221; css=&#8221;.vc_custom_1581529078891{margin-right: 0px !important;margin-left: 0px !important;border-right-width: 0px !important;border-left-width: 0px !important;padding-right: 0px !important;padding-bottom: 40px !important;padding-left: 0px !important;background-color: #112233 !important;}&#8221;][vc_column width=&#8221;1\/6&#8243;][\/vc_column][vc_column width=&#8221;2\/3&#8243; css=&#8221;.vc_custom_1581529433500{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}&#8221;][vc_column_text] POSTEMOTION: Socio-emotional augmentation of human exodus to virtual reality [\/vc_column_text][vc_single_image image=&#8221;3300&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; qode_css_animation=&#8221;&#8221; css=&#8221;.vc_custom_1624354042728{margin-bottom:&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":26,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/3297"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=3297"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/3297\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/26"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=3297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}