{"id":2619,"date":"2021-01-25T12:06:01","date_gmt":"2021-01-25T10:06:01","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?page_id=2619"},"modified":"2021-01-25T12:06:01","modified_gmt":"2021-01-25T10:06:01","slug":"investual","status":"publish","type":"page","link":"https:\/\/webpages.tuni.fi\/gamification\/projects\/investual\/","title":{"rendered":"Investual"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column width=&#8221;1\/6&#8243;][vc_empty_space][\/vc_column][vc_column width=&#8221;2\/3&#8243;][vc_column_text]\n<h4 style=\"text-align: center;\"><strong>INVESTUAL |\u00a0<\/strong><strong><b>The effects of multisensory INVESTment experiences on decision making in virtUAL reality<\/b><\/strong><\/h4>\n[\/vc_column_text][vc_empty_space height=&#8221;16px&#8221;][vc_column_text]\n<p style=\"text-align: center;\"><strong>INVESTUAL project, managed by <a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/nannan-xi\/\">Dr. Nannan Xi<\/a><\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;16px&#8221;][vc_column_text]Imagine, if a decision maker could walk inside a 3-dimensional representation of data steams (VR, stereoscopics, 360 treadmill, unreal\/unity rendering)\u00a0and even\u00a0touch the data (haptic gloves and controllers)- i.e. use multimodal ways to interpret the investment data\u00a0related to the stock, bond, funds and futures market, etc.[\/vc_column_text][vc_single_image image=&#8221;2627&#8243; img_size=&#8221;large&#8221; alignment=&#8221;center&#8221; qode_css_animation=&#8221;&#8221;][vc_empty_space height=&#8221;16px&#8221;][vc_column_text]Summary:<\/p>\n<p>Today, with the advent of immersive technologies, it has become possible to immerse decision-makers into a fully 3-dimensional, visually stereoscopic, haptic and otherwise the kind of environment that better supports\u00a0the natural senses of humans; i.e. VIRTUAL REALITY (VR).\u00a0In the virtual reality, a\u00a0decision-maker could walk inside a 3-dimensional representation of data steams (VR, stereoscopics, 360 treadmill, unreal\/unity rendering)\u00a0and even\u00a0touch the data (haptic gloves and controllers) &#8211; i.e. use multimodal ways to interpret the investment data\u00a0related to the stock, bond, funds and futures market, etc. Thus, the objective of INVESTUAL\u00a0(investment virtuality) project\u00a0is to experimentally investigate <em><i>how the <\/i><\/em><em><i>multisensory <\/i><\/em><em><i>technologies <\/i><\/em><em><i>such as <\/i><\/em><em><i>VR visualization, treadmill movement<\/i><\/em><em><i>\u00a0and <\/i><\/em><em><i>haptic touch affect <\/i><\/em><em><i>1<\/i><\/em><em><i>)<\/i><\/em><em><i>\u00a0<\/i><\/em><em><i>the <\/i><\/em><em><i>investo<\/i><\/em><em><i>r experience, 2) decision<\/i><\/em><em><i>&#8211;<\/i><\/em><em><i>making<\/i><\/em><em><i>\u00a0process<\/i><\/em><em><i>, 3) decision<\/i><\/em><em><i>&#8211;<\/i><\/em><em><i>making quality and 4) ultimate investment success compared to traditional investment interfaces<\/i><\/em><em><i>.<\/i><\/em>\u00a0Based on the project, several journal papers that can be published in some of the best journals in the disciplinary fields of financial science, information systems and business research. This dissemination of knowledge to the Finnish financial industry will have a large and synergic effect in the Finnish financial landscape that combines investment decisions\u00a0with the strong Finnish ICT industry.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2630\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/\u56fe\u72471-1.png\" alt=\"\" width=\"816\" height=\"136\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/\u56fe\u72471-1.png 906w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/\u56fe\u72471-1-300x50.png 300w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/\u56fe\u72471-1-768x128.png 768w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/\u56fe\u72471-1-160x27.png 160w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/\u56fe\u72471-1-700x117.png 700w\" sizes=\"(max-width: 816px) 100vw, 816px\" \/>[\/vc_column_text][vc_empty_space height=&#8221;16px&#8221;]<a href=\"mailto:nannan.xi@tuni.fi\" target=\"_self\"  class=\"qbutton \" style=\"\">Contact us<\/a>[vc_empty_space][vc_empty_space][\/vc_column][vc_column width=&#8221;1\/6&#8243;][vc_empty_space][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column width=&#8221;1\/6&#8243;][vc_empty_space][\/vc_column][vc_column width=&#8221;2\/3&#8243;]<div class='latest_post_holder image_in_box  '><ul><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/10\/28\/the-fusion-of-augmented-reality-and-the-physical-world\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/10\/image-125x112.png\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/10\/image-125x112.png 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/10\/image-480x434.png 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/10\/28\/the-fusion-of-augmented-reality-and-the-physical-world\/\">The fusion of augmented reality and the physical world<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">October 28, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/henriettaj\/\"><span>Henrietta Jylh\u00e4<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/08\/16\/postemotion-vr\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/08\/Gamification_tactility-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/08\/16\/postemotion-vr\/\">Researcher \/ Doctoral Researcher \/ Postdoctoral Research Fellow (Social VR: tactility, embodiment, psychophysiology) 1-3 positions<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">August 16, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/oz\/\"><span>O\u011fuz 'Oz' Buruk<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/06\/22\/postemotion\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/06\/mika-matin-QJfoeUSmYSo-unsplash-e1624354010979-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/06\/22\/postemotion\/\">Academy of Finland grants funding for POSTEMOTION, a Gamification Group project<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">June 22, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/benjamin\/\"><span>Benjamin Puha<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/03\/18\/gg-unite\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/UNITE-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/03\/18\/gg-unite\/\">Postdoctoral Research Fellow\/Researcher\/Doctoral Researcher (Gamification, Games, Extended Reality, Human-Computer Interaction) in Flagship Forest-Human-Machine Interplay (UNITE), 4-6 positions<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">March 18, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/henriettaj\/\"><span>Henrietta Jylh\u00e4<\/span><\/a><\/div><\/div><\/div><\/div><\/li><\/ul><\/div>[vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/6&#8243;][vc_empty_space][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column width=&#8221;1\/6&#8243;][vc_empty_space][\/vc_column][vc_column width=&#8221;2\/3&#8243;][vc_column_text] INVESTUAL |\u00a0The effects of multisensory INVESTment experiences on decision making in virtUAL reality [\/vc_column_text][vc_empty_space height=&#8221;16px&#8221;][vc_column_text] INVESTUAL project, managed by Dr. Nannan Xi [\/vc_column_text][vc_empty_space height=&#8221;16px&#8221;][vc_column_text]Imagine, if a decision maker could walk inside a 3-dimensional representation of data&#8230;<\/p>\n","protected":false},"author":11,"featured_media":0,"parent":26,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/2619"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=2619"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/2619\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/26"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=2619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}