{"id":1913,"date":"2020-03-18T20:52:05","date_gmt":"2020-03-18T18:52:05","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?page_id=1913"},"modified":"2022-02-13T18:35:41","modified_gmt":"2022-02-13T16:35:41","slug":"publications","status":"publish","type":"page","link":"https:\/\/webpages.tuni.fi\/gamification\/projects\/weartual\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column][vc_empty_space height=&#8221;85px&#8221;][vc_column_text]<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1892 size-full\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2020\/03\/Artboard-3-copy@5x-8.png\" alt=\"\" width=\"4613\" height=\"1263\" \/>[\/vc_column_text][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column][vc_empty_space][vc_column_text]\n<h2 style=\"text-align: center;\"><span class=\"_4yxo\">WEARTUAL &#8211;\u00a0Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process<\/span><\/h2>\n[\/vc_column_text][vc_separator type=&#8221;normal&#8221; color=&#8221;#000000&#8243; border_style=&#8221;&#8221;][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column width=&#8221;2\/12&#8243;][vc_column_text]Pre-print versions of the publications can be reached through the personal web-site of <a href=\"http:\/\/oguzturanburuk.com\">Dr. O\u011fuz &#8216;Oz&#8217; Buruk<\/a> and <a href=\"https:\/\/tutcris.tut.fi\/portal\/\">TUTCRIS<\/a> portal of Tampere University. In some cases, there might be an embargo period for papers to be accessed freely. From this page, you can directly reach the currently open-access papers as well as the publisher pages of the embargoed ones.[\/vc_column_text][\/vc_column][vc_column width=&#8221;7\/12&#8243;][vc_column_text]\n<h2><strong>Publications<\/strong><\/h2>\n[\/vc_column_text][vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-right-inline\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">20. <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong> and Juho Hamari. 2021. Immersive Video Sketching: Low Fidelity Extended Reality Prototyping for Everyone. In <i>Proceedings of the 24th International Academic Mindtrek Conference (Mindtrek 2021)<\/i>.<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/\/bitstream\/handle\/10024\/135843\/mindtrek21_3.pdf?sequence=1\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-right-inline\">19. <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong> and Juho Hamari. 2021. Towards the Next Generation of Extended Reality Wearables. In <i>Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems<\/i>. Association for Computing Machinery, New York, NY, USA. Retrieved from <a href=\"https:\/\/doi.org\/10.1145\/3411763.3451697\">https:\/\/doi.org\/10.1145\/3411763.3451697<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/cris.tuni.fi\/admin\/files\/57918181\/Towards_the_Next_Generation_of_Extended_Reality_Wearables_Pro_twocolumn.pdf\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">18. <strong>O\u011fuz &#8216;Oz&#8217; Buruk,<\/strong> Mikko Salminen, Nannan Xi, Timo Nummenmaa, and Juho Hamari. 2021. Towards the Next Generation of Gaming Wearables. In <i>Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems<\/i>. Association for Computing Machinery, New York, NY, USA. Retrieved from <a href=\"https:\/\/doi.org\/10.1145\/3411764.3445785\">https:\/\/doi.org\/10.1145\/3411764.3445785<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/\/bitstream\/handle\/10024\/135841\/Towards_the_Next_Generation_of_Gaming_Wearables_authorversion.pdf?sequence=1\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">17. <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, \u00c7a\u011flar Gen\u00e7, \u0130hsan Ozan Y\u0131ld\u0131r\u0131m, Mehmet Cengiz Onba\u015fl\u0131, and O\u011fuzhan \u00d6zcan. 2021. Snowflakes: A Prototyping Tool for Computational Jewelry. In <i>Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems<\/i>. Association for Computing Machinery, New York, NY, USA. Retrieved from <a href=\"https:\/\/doi.org\/10.1145\/3411764.3445173\">https:\/\/doi.org\/10.1145\/3411764.3445173<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/\/bitstream\/handle\/10024\/135842\/Snowflakes_A_Prototyping_Tool_for_Computational_Jewellery_Pro_TAPS.pdf?sequence=1\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">16. \u00c7a\u011flar Gen\u00e7, Ashley Colley, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, Minna Pakanen, and Jan Gugenheimer. 2020. Exploring Wearable Output Modalities &#8211; Screens &amp; Beyond. In <i>Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society<\/i> (NordiCHI \u201920). <a href=\"https:\/\/doi.org\/10.1145\/3419249.3420092\">https:\/\/doi.org\/10.1145\/3419249.3420092<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/cris.tuni.fi\/admin\/files\/55761403\/NordiCHI2020workshop_Wearable_1.pdf\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">15. Sangwon Jung, Ruowei Xiao, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, and Juho Hamari. 2021. Designing Gaming Wearables: From Participatory Design to Concept Creation. In <i>Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction<\/i> (TEI 2021). <a href=\"https:\/\/doi.org\/10.1145\/3430524.3446067\">https:\/\/doi.org\/10.1145\/3430524.3446067<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/133305\/Designing_Gaming_Wearables.pdf?sequence=1&amp;isAllowed=y\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">14. Saumya Gupta, Ferran Altarriba Altarriba Bertran, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, Sara Milkes Milkes Espinosa, Theresa Jean Tanenbaum, and Minerva Wu. 2021. Exploring Food Based Interactive, Multi-Sensory, and Tangible Storytelling Experiences. In <i>Designing Interactive Systems Conference 2021<\/i> (DIS \u201921), 651\u2013665. <a href=\"https:\/\/doi.org\/10.1145\/3461778.3462006\">https:\/\/doi.org\/10.1145\/3461778.3462006<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/134261\/Exploring_Food_based_Interactive.pdf?sequence=1&amp;isAllowed=y\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">13. Mattia Thibault, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, Lobna Hassan, and Juho Hamari. 2021. Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities. In <i>Organizational Gamification<\/i>. Routledge, 201\u2013229.<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#dd9933 data-hover-color=#dd9933 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #dd9933; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #dd9933;\">Embargoed (August 2022)<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">12. Mattia Thibault and <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>. 2021. Transhuman faces in the transurban city: Facial recognition, identity, resistance. <i>Lexia<\/i>: 179\u2013195.<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#dd9933 data-hover-color=#dd9933 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #dd9933; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #dd9933;\">Embargoed (May 2022)<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">11. Mattia Thibault, Nikoletta Zampeta Legaki, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, and Juho Hamari. 2021. Etsij\u00e4\u2019s Call: Gamifying virtual conferences with alternate reality games. In <i>Proceedings of GamiFIN 2021, 5th International GamiFIN conference<\/i>.<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/133209\/etsijas_call.pdf?sequence=1&amp;isAllowed=y\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">10. Chien Lu, Lobna Hassan, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, Timo Nummenmaa, and Jaakko Peltonen. 2021. \u201cSwitch\u201d up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. In <i>Proceedings of GamiFIN 2021, 5th International GamiFIN conference<\/i> (CEUR Workshop Proceedings), 70\u201379.<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/133706\/Switch_up_your_exercise.pdf?sequence=1\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">9. Timo Nummenmaa, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, Mila Buji\u0107, Max Sj\u00f6blom, Jussi Holopainen, and Juho Hamari. 2021. Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. In <i>Interactivity and Game Creation<\/i>, 119\u2013138.<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#dd9933 data-hover-color=#dd9933 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #dd9933; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #dd9933;\">Embargoed (April 2022)<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">8. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, <strong>O\u011fuz \u2018Oz\u2019 Buruk<\/strong>, and Johanna Virkki. 2020. ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve. <i>Advances in Human-Computer Interaction<\/i> 2020: 8854042. <a href=\"https:\/\/doi.org\/10.1155\/2020\/8854042\">https:\/\/doi.org\/10.1155\/2020\/8854042<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/\/bitstream\/handle\/10024\/127512\/8854042.pdf?sequence=1\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">7. Ferran Altarriba Bertran, Ahmet B\u00f6r\u00fctecene, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, Mattia Thibault, and Katherine Isbister. 2020. MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. In <i>Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play<\/i> (CHI PLAY \u201920), 168\u2013172. <a href=\"https:\/\/doi.org\/10.1145\/3383668.3419872\">https:\/\/doi.org\/10.1145\/3383668.3419872<\/a><\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/137198\/Altarriba_Bertran_F._B_r_tecene_A._Buruk_O._Thibault_M._and_K._Isbister_2020_MESMER_Towards_a_Playful_Tangible_Tool_for_Non_Verbal_Multi_Stakeholder_Conversation.pdf?sequence=1&amp;isAllowed=y\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">6. Mattia Thibault, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, Seda Suman Buruk, and Juho Hamari. 2020. Transurbanism: Smart Cities for Transhumans. In <i>Proceedings of the 2020 ACM Designing Interactive Systems Conference<\/i>. Association for Computing Machinery, New York, NY, USA, 1915\u20131928. Retrieved from <a href=\"https:\/\/doi.org\/10.1145\/3357236.3395523\">https:\/\/doi.org\/10.1145\/3357236.3395523<\/a><\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/123875\/Transurbanism_smart_cities_2020.pdf?sequence=2&amp;isAllowed=y\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]\n<div class=\"csl-bib-body\">\n<div class=\"csl-entry\">\n<div class=\"csl-left-margin\">5. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, <strong>O\u011fuz &#8216;Oz&#8217; Buruk<\/strong>, and Johanna Virkki. 2020. ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings. In <i>2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)<\/i>, 1\u20135. <a href=\"https:\/\/doi.org\/10.1109\/SeGAH49190.2020.9201771\">https:\/\/doi.org\/10.1109\/SeGAH49190.2020.9201771<\/a><\/div>\n<\/div>\n<\/div>\n[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/130071\/ClothFace_Battery_Free_User_Interface_Solution.pdf?sequence=1&amp;isAllowed=y\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]<strong>4.\u00a0O\u011fuz &#8216;Oz&#8217; Buruk.<\/strong> 2020. Virtual Wearables: Envisioning Future Scenarios for Wearables in Extended Reality Environments. In <i>Meaning\u2013Making in Extended Reality<\/i>, Federico Biggio, Victoria Dos Santos and Gianmarco Thierry Guiliana (eds.). Lexia, 239\u2013252.[\/vc_column_text]<a href=\"https:\/\/trepo.tuni.fi\/bitstream\/handle\/10024\/136522\/virtual_wearables.pdf?sequence=1&amp;isAllowed=y\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]<strong>3. O\u011fuz &#8216;Oz&#8217; Buruk,<\/strong>\u00a0O\u011fuzhan \u00d6zcan, G\u00f6k\u00e7e Elif Baykal, Tilbe G\u00f6ksun, Sel\u00e7uk Acar, G\u00fcler Akduman, Mehmet Ayd\u0131n Bayta\u015f, Ceylan Be\u015fevli, Joe Best, Aykut Co\u015fkun, H\u00fcseyin U\u011fur Gen\u00e7, A. Baki Kocaball\u0131, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan S\u00e1daba, Mattia Thibault, Annika Wolf, and Mert Y\u0131ld\u0131z. Children in 2077: Designing Children\u2019s Technologies in the Age of Transhumanism. In\u00a0<em>CHI\u201920 Extended Abstracts on Human Factors in Computing Systems.<\/em>[\/vc_column_text][vc_empty_space height=&#8221;12px&#8221;]<a href=\"http:\/\/oguzturanburuk.com\/Resources\/Papers\/Children_in_2077__Designing_Children_s_Technologies_in_the_Age_of_Transhumanism_Camera_Ready.pdf\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]2.\u00a0Ahmet Borutecene and <strong>O\u011fuz &#8216;Oz&#8217; Buruk.<\/strong> 2019. Otherworld: Ouija Board as a Source for Design. In Proceedings of the Halfway to the Future Symposium 2019, 1\u20134.[\/vc_column_text][vc_empty_space height=&#8221;12px&#8221;]<a href=\"http:\/\/oguzturanburuk.com\/Resources\/Papers\/Otherworld__Ouija_Board_as_a_Source_for_Design.pdf\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open!<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][vc_column_text]1. <strong>O\u011fuz &#8216;Oz&#8217; Buruk,<\/strong> Katherine Isbister, and Theresa Jean Tanenbaum. 2019. A Design Framework for Playful Wearables. In\u00a0<em>International Conference on the Foundations of Digital Game<\/em><em>s<\/em>, FDG \u201919, 19.[\/vc_column_text][vc_empty_space height=&#8221;12px&#8221;]<a href=\"http:\/\/oguzturanburuk.com\/Resources\/Papers\/A_Design_Framework_for_Playful_Wearables__CR_.pdf\" target=\"_blank\" data-hover-background-color=#ffffff data-hover-border-color=#74c647 data-hover-color=#74c647 class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: #74c647; border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px; background-color: #74c647;\">Open<i class=\"button_icon  fa fa-file\" style=\"\"><\/i><\/a>[vc_empty_space][\/vc_column][vc_column width=&#8221;3\/12&#8243;][vc_empty_space height=&#8221;5px&#8221;]<a href=\"https:\/\/webpages.tuni.fi\/gamification\/projects\/weartual.\" target=\"_self\" data-hover-background-color=#00a79d data-hover-border-color=rgba(0,0,0,0.01) data-hover-color=#ffffff class=\"qbutton  qbutton_with_icon\" style=\"color: #ffffff; border-color: rgba(0,0,0,0.01); 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background-color: #9b4f9e;\">Cordis<i class=\"button_icon  fa fa-star\" style=\"\"><\/i><\/a>[\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column][vc_empty_space][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221; css=&#8221;.vc_custom_1584562182158{margin-right: 0px !important;margin-left: 0px !important;border-right-width: 0px !important;border-left-width: 0px !important;padding-right: 0px !important;padding-left: 0px !important;background-color: #ffffff !important;}&#8221;][vc_column width=&#8221;1\/3&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_single_image image=&#8221;18&#8243; img_size=&#8221;medium&#8221; alignment=&#8221;center&#8221; qode_css_animation=&#8221;&#8221;][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_empty_space][vc_column_text]\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-734 aligncenter\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2018\/11\/Flag_of_Europe-300x200.jpg\" alt=\"\" width=\"143\" height=\"95\" \/><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">This project has received funding from the European Union\u2019s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie<br \/>\ngrant agreement No 833731.<\/p>\n[\/vc_column_text][vc_empty_space][vc_empty_space height=&#8221;72px&#8221;][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_single_image image=&#8221;824&#8243; img_size=&#8221;medium&#8221; alignment=&#8221;center&#8221; qode_css_animation=&#8221;&#8221;][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column][vc_empty_space height=&#8221;85px&#8221;][vc_column_text][\/vc_column_text][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column][vc_empty_space][vc_column_text] WEARTUAL &#8211;\u00a0Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process [\/vc_column_text][vc_separator type=&#8221;normal&#8221; color=&#8221;#000000&#8243; border_style=&#8221;&#8221;][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column width=&#8221;2\/12&#8243;][vc_column_text]Pre-print versions of the publications can&#8230;<\/p>\n","protected":false},"author":10,"featured_media":0,"parent":1766,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/1913"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=1913"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/1913\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/1766"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=1913"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}