{"id":1779,"date":"2020-02-24T15:13:52","date_gmt":"2020-02-24T13:13:52","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?page_id=1779"},"modified":"2020-02-24T15:13:52","modified_gmt":"2020-02-24T13:13:52","slug":"gamemorg","status":"publish","type":"page","link":"https:\/\/webpages.tuni.fi\/gamification\/projects\/gamemorg\/","title":{"rendered":"GAMEMORG"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column width=&#8221;1\/6&#8243;][\/vc_column][vc_column width=&#8221;2\/3&#8243;][vc_column_text]\n<h4 style=\"text-align: center;\"><strong><span lang=\"EN-US\">GAMEMORG<\/span><\/strong><\/h4>\n<h4 style=\"text-align: center;\"><strong>Gamifying Affective Simulations For Training Emotional Skills in Organisations<\/strong><\/h4>\n[\/vc_column_text][vc_empty_space height=&#8221;16px&#8221; css=&#8221;.vc_custom_1582550378104{padding-bottom: 10px !important;}&#8221;][vc_gallery type=&#8221;flexslider_slide&#8221; interval=&#8221;5&#8243; images=&#8221;1787,1781&#8243; img_size=&#8221;full&#8221; onclick=&#8221;&#8221; css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1582549711071{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}&#8221;][vc_column_text css=&#8221;.vc_custom_1582800366714{margin-top: 0px !important;border-top-width: 0px !important;padding-top: 0px !important;}&#8221;]\n<p style=\"text-align: left;\"><span lang=\"EN-US\">GAMEMORG (2020-2022) is a three-year project led by Simo J\u00e4rvel\u00e4 (Project Manager) and by Prof. <a href=\"https:\/\/webpages.tuni.fi\/gamification\/members\/j-hamari\/\">Juho Hamari<\/a> (PI), funded by <a href=\"https:\/\/lsr.fi\/\">Liikesivistysrahasto<\/a> that aims at augmenting training simulations for emotional skills through gamification, affective design, and biofeedback. We look at all dimensions of emotional skills from recognizing other people\u2019s emotional expressions to contextual awareness, and from individual emotion management to behavioral patterns. Particularly we explore the possibilities of embodied emotion control and VR as a research platform. Various forms of training simulations such as VR environments, apps and live action simulations will be studied.<\/span><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;16px&#8221; css=&#8221;.vc_custom_1582550378104{padding-bottom: 10px !important;}&#8221;]<a href=\"mailto:simo.jarvela@tuni.fi\" target=\"_self\"  class=\"qbutton \" style=\"\">Contact us<\/a>[vc_empty_space height=&#8221;36px&#8221; css=&#8221;.vc_custom_1582649828420{padding-bottom: 10px !important;}&#8221;]<div class='latest_post_holder image_in_box  '><ul><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2022\/03\/14\/cfp-gamification-hicss\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/poster-gamification1-125x112.png\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/poster-gamification1-125x112.png 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/poster-gamification1-550x498.png 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/poster-gamification1-480x434.png 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h4 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2022\/03\/14\/cfp-gamification-hicss\/\">Call for Papers: Gamification at the 56th Hawaii International Conference on System Sciences<\/a><\/h4><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">March 14, 2022<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/henriettaj\/\"><span>Henrietta Jylh\u00e4<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2022\/03\/03\/behavior-data-gamified-system\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/killian-cartignies-oKb2_15Uc8w-unsplash-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/killian-cartignies-oKb2_15Uc8w-unsplash-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/killian-cartignies-oKb2_15Uc8w-unsplash-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/03\/killian-cartignies-oKb2_15Uc8w-unsplash-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h4 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2022\/03\/03\/behavior-data-gamified-system\/\">Is there any relationship between users&#8217; behavior data and their experience while using a gamified system?<\/a><\/h4><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">March 3, 2022<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/nevena\/\"><span>Nevena Sievic<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2022\/02\/21\/predict-user-flow\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/02\/jj-ying-8bghKxNU1j0-unsplash-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/02\/jj-ying-8bghKxNU1j0-unsplash-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/02\/jj-ying-8bghKxNU1j0-unsplash-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2022\/02\/jj-ying-8bghKxNU1j0-unsplash-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h4 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2022\/02\/21\/predict-user-flow\/\">Is it possible to predict users&#8217; flow experience based on their behavior data?<\/a><\/h4><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">February 21, 2022<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/nevena\/\"><span>Nevena Sievic<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/12\/20\/e-scooters-mobility\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/12\/christian-lue-tGWZGhWA8dw-unsplash-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/12\/christian-lue-tGWZGhWA8dw-unsplash-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/12\/christian-lue-tGWZGhWA8dw-unsplash-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/12\/christian-lue-tGWZGhWA8dw-unsplash-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h4 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/12\/20\/e-scooters-mobility\/\">From rideshare e-scooters to wandering: Deploying gamification to explore urban mobility<\/a><\/h4><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">December 20, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/henriettaj\/\"><span>Henrietta Jylh\u00e4<\/span><\/a><\/div><\/div><\/div><\/div><\/li><\/ul><\/div>[vc_empty_space height=&#8221;48px&#8221;][\/vc_column][vc_column width=&#8221;1\/6&#8243;][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;full_width&#8221; text_align=&#8221;left&#8221; background_animation=&#8221;none&#8221; css_animation=&#8221;&#8221;][vc_column width=&#8221;1\/6&#8243;][\/vc_column][vc_column width=&#8221;2\/3&#8243;][vc_column_text] GAMEMORG Gamifying Affective Simulations For Training Emotional Skills in Organisations [\/vc_column_text][vc_empty_space height=&#8221;16px&#8221; css=&#8221;.vc_custom_1582550378104{padding-bottom: 10px !important;}&#8221;][vc_gallery type=&#8221;flexslider_slide&#8221; interval=&#8221;5&#8243; images=&#8221;1787,1781&#8243; img_size=&#8221;full&#8221; onclick=&#8221;&#8221; css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1582549711071{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}&#8221;][vc_column_text css=&#8221;.vc_custom_1582800366714{margin-top: 0px !important;border-top-width: 0px !important;padding-top: 0px !important;}&#8221;] GAMEMORG&#8230;<\/p>\n","protected":false},"author":9,"featured_media":0,"parent":26,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/1779"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=1779"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/1779\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/26"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=1779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}