{"id":169,"date":"2017-12-13T14:26:36","date_gmt":"2017-12-13T12:26:36","guid":{"rendered":"https:\/\/webpages.tuni.fi\/gamification\/?page_id=169"},"modified":"2017-12-13T14:26:36","modified_gmt":"2017-12-13T12:26:36","slug":"esports","status":"publish","type":"page","link":"https:\/\/webpages.tuni.fi\/gamification\/projects\/esports\/","title":{"rendered":"esports"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row row_type=&#8221;parallax&#8221; text_align=&#8221;center&#8221; full_screen_section_height=&#8221;no&#8221; css=&#8221;.vc_custom_1513169669496{padding-bottom: 40px !important;background-color: #112233 !important;}&#8221;][vc_column width=&#8221;1\/4&#8243;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_column_text css=&#8221;.vc_custom_1548676928448{padding-top: 30% !important;padding-bottom: 10% !important;}&#8221;]\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-171\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2017\/12\/esports_shield_square-210x300.png\" alt=\"\" width=\"210\" height=\"300\" \/><\/p>\n<p style=\"text-align: center; color: #f0f0f0;\">The esports research project investigates the cultural phenomena of videogames and media, by looking into esports, streaming, video production and game related gambling. \u00a0The project is particularly interested in the motivational psychology attached to these behaviours, and looks to map user motivations in relation to consumption. The project started in 2016 and has been examining extremely timely topics, as 2016 and 2017 have featured a multitude of stories related to esports, games and gambling in mainstream media.<\/p>\n[\/vc_column_text][vc_empty_space][\/vc_column][vc_column width=&#8221;1\/4&#8243;][\/vc_column][\/vc_row][vc_row row_type=&#8221;row&#8221; use_row_as_full_screen_section=&#8221;no&#8221; type=&#8221;grid&#8221; text_align=&#8221;left&#8221; background_color=&#8221;#ffffff&#8221; background_animation=&#8221;none&#8221; padding_top=&#8221;100&#8243; padding_bottom=&#8221;100&#8243; css_animation=&#8221;&#8221; css=&#8221;.vc_custom_1513169711704{background-color: #ffffff !important;}&#8221;][vc_column width=&#8221;1\/6&#8243;][\/vc_column][vc_column width=&#8221;2\/3&#8243;]<div class='latest_post_holder image_in_box  '><ul><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2023\/10\/10\/navigating-the-digital-exploring-loot-boxes-booster-packs-and-the-ever-shifting-landscape-of-gaming-monetization\/\"><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2023\/10\/10\/navigating-the-digital-exploring-loot-boxes-booster-packs-and-the-ever-shifting-landscape-of-gaming-monetization\/\">Navigating the Digital: Exploring Loot Boxes, Booster Packs, and the ever-Shifting Landscape of Gaming Monetization<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">October 10, 2023<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/corinna-wuellnertuni-fi\/\"><span>Corinna Wuellner<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/03\/11\/gg-hicss-2022-streaming\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/streaming-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/streaming-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/streaming-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/streaming-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/03\/11\/gg-hicss-2022-streaming\/\">Call for Papers:\u00a0Streaming Media in Entertainment\u00a0at the 55th Hawaii International Conference on System Sciences<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">March 11, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/henriettaj\/\"><span>Henrietta Jylh\u00e4<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/02\/22\/games-and-gambling\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/GamesAndGambling-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/GamesAndGambling-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/GamesAndGambling-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/03\/GamesAndGambling-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/02\/22\/games-and-gambling\/\">Does playing video games influence the way people think about gambling?<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">February 22, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/actklock\/\"><span>Ana Klock<\/span><\/a><\/div><\/div><\/div><\/div><\/li><li class=\"clearfix\"><div class=\"latest_post\" ><div class=\"latest_post_image clearfix\"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/01\/09\/gamification-group-hicss\/\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"112\" src=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/pexels-recal-media-60217-1-125x112.jpg\" class=\"attachment-latest_post_small_image size-latest_post_small_image wp-post-image\" alt=\"\" srcset=\"https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/pexels-recal-media-60217-1-125x112.jpg 125w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/pexels-recal-media-60217-1-550x498.jpg 550w, https:\/\/webpages.tuni.fi\/gamification\/wp-content\/uploads\/2021\/01\/pexels-recal-media-60217-1-480x434.jpg 480w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a><\/div><div class=\"latest_post_text\"><h3 class=\"latest_post_title \"><a href=\"https:\/\/webpages.tuni.fi\/gamification\/2021\/01\/09\/gamification-group-hicss\/\">Gamification Group in 54th Hawaii International Conference on System Science with collaborations in 6 papers and 4 tracks<\/a><\/h3><div class=\"post_info_section_holder\"><span class=\"date_holder post_info_section\"><span class=\"date\">January 9, 2021<\/span><\/span><div class=\"latest_post_author post_info_section\"><span>By<\/span> <a class=\"post_author_link\" href=\"https:\/\/webpages.tuni.fi\/gamification\/author\/henriettaj\/\"><span>Henrietta Jylh\u00e4<\/span><\/a><\/div><\/div><\/div><\/div><\/li><\/ul><\/div>[\/vc_column][vc_column width=&#8221;1\/6&#8243;][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row row_type=&#8221;parallax&#8221; text_align=&#8221;center&#8221; full_screen_section_height=&#8221;no&#8221; css=&#8221;.vc_custom_1513169669496{padding-bottom: 40px !important;background-color: #112233 !important;}&#8221;][vc_column width=&#8221;1\/4&#8243;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_column_text css=&#8221;.vc_custom_1548676928448{padding-top: 30% !important;padding-bottom: 10% !important;}&#8221;] The esports research project investigates the cultural phenomena of videogames and media, by looking into esports, streaming, video production and game related gambling. \u00a0The project is particularly interested in&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":26,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"full_width.php","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/169"}],"collection":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/comments?post=169"}],"version-history":[{"count":0,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/169\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/pages\/26"}],"wp:attachment":[{"href":"https:\/\/webpages.tuni.fi\/gamification\/wp-json\/wp\/v2\/media?parent=169"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}